Forge
cuda/stream.cu
/*******************************************************
* Copyright (c) 2015-2019, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <forge.h>
#include <cuda_runtime.h>
#define USE_FORGE_CUDA_COPY_HELPERS
#include <ComputeCopy.h>
const unsigned DIMX = 640;
const unsigned DIMY = 480;
const float MINIMUM = 1.0f;
const float MAXIMUM = 20.f;
const float STEP = 2.0f;
const int NELEMS = (MAXIMUM-MINIMUM+1)/STEP;
void generateColors(float* colors);
void generatePoints(float* points, float* dirs);
inline int divup(int a, int b)
{
return (a+b-1)/b;
}
int main(void)
{
/*
* First Forge call should be a window creation call
* so that necessary OpenGL context is created for any
* other forge::* object to be created successfully
*/
forge::Window wnd(DIMX, DIMY, "3D Vector Field Demo");
wnd.makeCurrent();
forge::Chart chart(FG_CHART_3D);
chart.setAxesLimits(MINIMUM-1.0f, MAXIMUM,
MINIMUM-1.0f, MAXIMUM,
MINIMUM-1.0f, MAXIMUM);
chart.setAxesTitles("x-axis", "y-axis", "z-axis");
int numElems = NELEMS*NELEMS*NELEMS;
forge::VectorField field = chart.vectorField(numElems, forge::f32);
field.setColor(0.f, 1.f, 0.f, 1.f);
float* points;
float* colors;
float* dirs;
FORGE_CUDA_CHECK(cudaMalloc((void**)&points, 3*numElems*sizeof(float)));
FORGE_CUDA_CHECK(cudaMalloc((void**)&colors, 3*numElems*sizeof(float)));
FORGE_CUDA_CHECK(cudaMalloc((void**)&dirs, 3*numElems*sizeof(float)));
generatePoints(points, dirs);
generateColors(colors);
GfxHandle* handles[3];
createGLBuffer(&handles[0], field.vertices(), FORGE_VERTEX_BUFFER);
createGLBuffer(&handles[1], field.colors(), FORGE_VERTEX_BUFFER);
createGLBuffer(&handles[2], field.directions(), FORGE_VERTEX_BUFFER);
copyToGLBuffer(handles[0], (ComputeResourceHandle)points, field.verticesSize());
copyToGLBuffer(handles[1], (ComputeResourceHandle)colors, field.colorsSize());
copyToGLBuffer(handles[2], (ComputeResourceHandle)dirs, field.directionsSize());
do {
wnd.draw(chart);
} while(!wnd.close());
releaseGLBuffer(handles[0]);
releaseGLBuffer(handles[1]);
releaseGLBuffer(handles[2]);
FORGE_CUDA_CHECK(cudaFree(points));
FORGE_CUDA_CHECK(cudaFree(colors));
FORGE_CUDA_CHECK(cudaFree(dirs));
return 0;
}
__global__
void genColorsKernel(float* colors, int nelems)
{
const float AF_BLUE[4] = {0.0588f , 0.1137f , 0.2745f , 1.0f};
const float AF_ORANGE[4] = {0.8588f , 0.6137f , 0.0745f , 1.0f};
int i = blockDim.x * blockIdx.x + threadIdx.x;
if (i<nelems) {
if (i%2==0) {
colors[3*i+0] = AF_ORANGE[0];
colors[3*i+1] = AF_ORANGE[1];
colors[3*i+2] = AF_ORANGE[2];
} else {
colors[3*i+0] = AF_BLUE[0];
colors[3*i+1] = AF_BLUE[1];
colors[3*i+2] = AF_BLUE[2];
}
}
}
void generateColors(float* colors)
{
const int numElems = NELEMS*NELEMS*NELEMS;
static const dim3 threads(512);
dim3 blocks(divup(numElems, threads.x));
genColorsKernel<<<blocks, threads>>>(colors, numElems);
}
__global__
void pointGenKernel(float* points, float* dirs, int nBBS0, int nelems, float minimum, float step)
{
int k = blockIdx.x / nBBS0;
int i = blockDim.x * (blockIdx.x-k*nBBS0) + threadIdx.x;
int j = blockDim.y * blockIdx.y + threadIdx.y;
if (i<nelems && j<nelems && k<nelems) {
float x = minimum + i*step;
float y = minimum + j*step;
float z = minimum + k*step;
int id = i + j * nelems + k * nelems*nelems;
points[3*id+0] = x;
points[3*id+1] = y;
points[3*id+2] = z;
dirs[3*id+0] = x-10.f;
dirs[3*id+1] = y-10.f;
dirs[3*id+2] = z-10.f;
}
}
void generatePoints(float* points, float* dirs)
{
static dim3 threads(8, 8);
int blk_x = divup(NELEMS, threads.x);
int blk_y = divup(NELEMS, threads.y);
dim3 blocks(blk_x*NELEMS, blk_y);
pointGenKernel<<<blocks, threads>>>(points, dirs, blk_x, NELEMS, MINIMUM, STEP);
}