Package javax.media.j3d
Class SourceCodeShader
- java.lang.Object
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- javax.media.j3d.SceneGraphObject
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- javax.media.j3d.NodeComponent
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- javax.media.j3d.Shader
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- javax.media.j3d.SourceCodeShader
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public class SourceCodeShader extends Shader
The SourceCodeShader object is a shader that is defined using text-based source code. It is used to define the source code for both vertex and fragment shaders. The currently supported shading languages are Cg and GLSL.- Since:
- Java 3D 1.4
- See Also:
ShaderProgram
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Field Summary
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Fields inherited from class javax.media.j3d.Shader
SHADER_TYPE_FRAGMENT, SHADER_TYPE_VERTEX, SHADING_LANGUAGE_CG, SHADING_LANGUAGE_GLSL
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Constructor Summary
Constructors Constructor Description SourceCodeShader(int shadingLanguage, int shaderType, java.lang.String shaderSource)
Constructs a new shader object of the specified shading language and shader type from the specified source string.
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Method Summary
All Methods Instance Methods Concrete Methods Deprecated Methods Modifier and Type Method Description NodeComponent
cloneNodeComponent()
Deprecated.replaced with cloneNodeComponent(boolean forceDuplicate)java.lang.String
getShaderSource()
Retrieves the shader source string from this shader object.-
Methods inherited from class javax.media.j3d.Shader
getShaderType, getShadingLanguage
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Methods inherited from class javax.media.j3d.NodeComponent
cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree
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Methods inherited from class javax.media.j3d.SceneGraphObject
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
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Constructor Detail
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SourceCodeShader
public SourceCodeShader(int shadingLanguage, int shaderType, java.lang.String shaderSource)
Constructs a new shader object of the specified shading language and shader type from the specified source string.- Parameters:
shadingLanguage
- the specified shading language, one of:SHADING_LANGUAGE_GLSL
orSHADING_LANGUAGE_CG
.shaderType
- the shader type, one of:SHADER_TYPE_VERTEX
orSHADER_TYPE_FRAGMENT
.shaderSource
- the shader source code- Throws:
java.lang.NullPointerException
- if shaderSource is null.
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Method Detail
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getShaderSource
public java.lang.String getShaderSource()
Retrieves the shader source string from this shader object.- Returns:
- the shader source string.
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cloneNodeComponent
public NodeComponent cloneNodeComponent()
Deprecated.replaced with cloneNodeComponent(boolean forceDuplicate)- Overrides:
cloneNodeComponent
in classNodeComponent
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