Package org.lwjgl.opengles
Class GLES20
- java.lang.Object
-
- org.lwjgl.opengles.GLES20
-
public final class GLES20 extends java.lang.Object
-
-
Field Summary
Fields Modifier and Type Field Description static int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
Shadersstatic int
GL_ACTIVE_ATTRIBUTES
Shadersstatic int
GL_ACTIVE_TEXTURE
TextureUnitstatic int
GL_ACTIVE_UNIFORM_MAX_LENGTH
Shadersstatic int
GL_ACTIVE_UNIFORMS
Shadersstatic int
GL_ALIASED_LINE_WIDTH_RANGE
GetPNamestatic int
GL_ALIASED_POINT_SIZE_RANGE
GetPNamestatic int
GL_ALPHA
PixelFormatstatic int
GL_ALPHA_BITS
GetPNamestatic int
GL_ALWAYS
StencilFunctionstatic int
GL_ARRAY_BUFFER
Buffer Objectsstatic int
GL_ARRAY_BUFFER_BINDING
Buffer Objectsstatic int
GL_ATTACHED_SHADERS
Shadersstatic int
GL_BACK
CullFaceModestatic int
GL_BLEND
EnableCapstatic int
GL_BLEND_COLOR
Separate Blend Functionsstatic int
GL_BLEND_DST_ALPHA
Separate Blend Functionsstatic int
GL_BLEND_DST_RGB
Separate Blend Functionsstatic int
GL_BLEND_EQUATION
BlendEquationSeparatestatic int
GL_BLEND_EQUATION_ALPHA
BlendEquationSeparatestatic int
GL_BLEND_EQUATION_RGB
BlendEquationSeparatestatic int
GL_BLEND_SRC_ALPHA
Separate Blend Functionsstatic int
GL_BLEND_SRC_RGB
Separate Blend Functionsstatic int
GL_BLUE_BITS
GetPNamestatic int
GL_BOOL
Uniform Typesstatic int
GL_BOOL_VEC2
Uniform Typesstatic int
GL_BOOL_VEC3
Uniform Typesstatic int
GL_BOOL_VEC4
Uniform Typesstatic int
GL_BUFFER_SIZE
Buffer Objectsstatic int
GL_BUFFER_USAGE
Buffer Objectsstatic int
GL_BYTE
DataTypestatic int
GL_CCW
FrontFaceDirectionstatic int
GL_CLAMP_TO_EDGE
TextureWrapModestatic int
GL_COLOR_ATTACHMENT0
Framebuffer Object.static int
GL_COLOR_BUFFER_BIT
ClearBufferMaskstatic int
GL_COLOR_CLEAR_VALUE
GetPNamestatic int
GL_COLOR_WRITEMASK
GetPNamestatic int
GL_COMPILE_STATUS
Shader Sourcestatic int
GL_COMPRESSED_TEXTURE_FORMATS
GetTextureParameterstatic int
GL_CONSTANT_ALPHA
Separate Blend Functionsstatic int
GL_CONSTANT_COLOR
Separate Blend Functionsstatic int
GL_CULL_FACE
EnableCapstatic int
GL_CULL_FACE_MODE
GetPNamestatic int
GL_CURRENT_PROGRAM
Shadersstatic int
GL_CURRENT_VERTEX_ATTRIB
Buffer Objectsstatic int
GL_CW
FrontFaceDirectionstatic int
GL_DECR
StencilOpstatic int
GL_DECR_WRAP
StencilOpstatic int
GL_DELETE_STATUS
Shadersstatic int
GL_DEPTH_ATTACHMENT
Framebuffer Object.static int
GL_DEPTH_BITS
GetPNamestatic int
GL_DEPTH_BUFFER_BIT
ClearBufferMaskstatic int
GL_DEPTH_CLEAR_VALUE
GetPNamestatic int
GL_DEPTH_COMPONENT
PixelFormatstatic int
GL_DEPTH_COMPONENT16
Framebuffer Object.static int
GL_DEPTH_FUNC
GetPNamestatic int
GL_DEPTH_RANGE
GetPNamestatic int
GL_DEPTH_TEST
EnableCapstatic int
GL_DEPTH_WRITEMASK
GetPNamestatic int
GL_DITHER
EnableCapstatic int
GL_DONT_CARE
HintModestatic int
GL_DST_ALPHA
BlendingFactorDeststatic int
GL_DST_COLOR
BlendingFactorSrcstatic int
GL_DYNAMIC_DRAW
Buffer Objectsstatic int
GL_ELEMENT_ARRAY_BUFFER
Buffer Objectsstatic int
GL_ELEMENT_ARRAY_BUFFER_BINDING
Buffer Objectsstatic int
GL_EQUAL
StencilFunctionstatic int
GL_EXTENSIONS
StringNamestatic int
GL_FALSE
Booleanstatic int
GL_FASTEST
HintModestatic int
GL_FIXED
DataTypestatic int
GL_FLOAT
DataTypestatic int
GL_FLOAT_MAT2
Uniform Typesstatic int
GL_FLOAT_MAT3
Uniform Typesstatic int
GL_FLOAT_MAT4
Uniform Typesstatic int
GL_FLOAT_VEC2
Uniform Typesstatic int
GL_FLOAT_VEC3
Uniform Typesstatic int
GL_FLOAT_VEC4
Uniform Typesstatic int
GL_FRAGMENT_SHADER
Shadersstatic int
GL_FRAMEBUFFER
Framebuffer Object.static int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
Framebuffer Object.static int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
Framebuffer Object.static int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
Framebuffer Object.static int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
Framebuffer Object.static int
GL_FRAMEBUFFER_BINDING
Framebuffer Object.static int
GL_FRAMEBUFFER_COMPLETE
Framebuffer Object.static int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Framebuffer Object.static int
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
Framebuffer Object.static int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Framebuffer Object.static int
GL_FRAMEBUFFER_UNSUPPORTED
Framebuffer Object.static int
GL_FRONT
CullFaceModestatic int
GL_FRONT_AND_BACK
CullFaceModestatic int
GL_FRONT_FACE
GetPNamestatic int
GL_FUNC_ADD
BlendEquationSeparatestatic int
GL_FUNC_REVERSE_SUBTRACT
BlendSubtractstatic int
GL_FUNC_SUBTRACT
BlendSubtractstatic int
GL_GENERATE_MIPMAP_HINT
HintTargetstatic int
GL_GEQUAL
StencilFunctionstatic int
GL_GREATER
StencilFunctionstatic int
GL_GREEN_BITS
GetPNamestatic int
GL_HIGH_FLOAT
Shader Precision-Specified Typesstatic int
GL_HIGH_INT
Shader Precision-Specified Typesstatic int
GL_IMPLEMENTATION_COLOR_READ_FORMAT
Read Formatstatic int
GL_IMPLEMENTATION_COLOR_READ_TYPE
Read Formatstatic int
GL_INCR
StencilOpstatic int
GL_INCR_WRAP
StencilOpstatic int
GL_INFO_LOG_LENGTH
Shader Sourcestatic int
GL_INT
DataTypestatic int
GL_INT_VEC2
Uniform Typesstatic int
GL_INT_VEC3
Uniform Typesstatic int
GL_INT_VEC4
Uniform Typesstatic int
GL_INVALID_ENUM
ErrorCodestatic int
GL_INVALID_FRAMEBUFFER_OPERATION
Framebuffer Object.static int
GL_INVALID_OPERATION
ErrorCodestatic int
GL_INVALID_VALUE
ErrorCodestatic int
GL_INVERT
StencilOpstatic int
GL_KEEP
StencilOpstatic int
GL_LEQUAL
StencilFunctionstatic int
GL_LESS
StencilFunctionstatic int
GL_LINE_LOOP
BeginModestatic int
GL_LINE_STRIP
BeginModestatic int
GL_LINE_WIDTH
GetPNamestatic int
GL_LINEAR
TextureMagFilterstatic int
GL_LINEAR_MIPMAP_LINEAR
TextureMinFilterstatic int
GL_LINEAR_MIPMAP_NEAREST
TextureMinFilterstatic int
GL_LINES
BeginModestatic int
GL_LINK_STATUS
Shadersstatic int
GL_LOW_FLOAT
Shader Precision-Specified Typesstatic int
GL_LOW_INT
Shader Precision-Specified Typesstatic int
GL_LUMINANCE
PixelFormatstatic int
GL_LUMINANCE_ALPHA
PixelFormatstatic int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Shadersstatic int
GL_MAX_CUBE_MAP_TEXTURE_SIZE
TextureTargetstatic int
GL_MAX_FRAGMENT_UNIFORM_VECTORS
Shadersstatic int
GL_MAX_RENDERBUFFER_SIZE
Framebuffer Object.static int
GL_MAX_TEXTURE_IMAGE_UNITS
Shadersstatic int
GL_MAX_TEXTURE_SIZE
GetPNamestatic int
GL_MAX_VARYING_VECTORS
Shadersstatic int
GL_MAX_VERTEX_ATTRIBS
Shadersstatic int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
Shadersstatic int
GL_MAX_VERTEX_UNIFORM_VECTORS
Shadersstatic int
GL_MAX_VIEWPORT_DIMS
GetPNamestatic int
GL_MEDIUM_FLOAT
Shader Precision-Specified Typesstatic int
GL_MEDIUM_INT
Shader Precision-Specified Typesstatic int
GL_MIRRORED_REPEAT
TextureWrapModestatic int
GL_NEAREST
TextureMagFilterstatic int
GL_NEAREST_MIPMAP_LINEAR
TextureMinFilterstatic int
GL_NEAREST_MIPMAP_NEAREST
TextureMinFilterstatic int
GL_NEVER
StencilFunctionstatic int
GL_NICEST
HintModestatic int
GL_NO_ERROR
ErrorCodestatic int
GL_NONE
Framebuffer Object.static int
GL_NOTEQUAL
StencilFunctionstatic int
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GetTextureParameterstatic int
GL_NUM_SHADER_BINARY_FORMATS
Shader Binarystatic int
GL_ONE
BlendingFactorDeststatic int
GL_ONE_MINUS_CONSTANT_ALPHA
Separate Blend Functionsstatic int
GL_ONE_MINUS_CONSTANT_COLOR
Separate Blend Functionsstatic int
GL_ONE_MINUS_DST_ALPHA
BlendingFactorDeststatic int
GL_ONE_MINUS_DST_COLOR
BlendingFactorSrcstatic int
GL_ONE_MINUS_SRC_ALPHA
BlendingFactorDeststatic int
GL_ONE_MINUS_SRC_COLOR
BlendingFactorDeststatic int
GL_OUT_OF_MEMORY
ErrorCodestatic int
GL_PACK_ALIGNMENT
GetPNamestatic int
GL_POINTS
BeginModestatic int
GL_POLYGON_OFFSET_FACTOR
GetPNamestatic int
GL_POLYGON_OFFSET_FILL
EnableCapstatic int
GL_POLYGON_OFFSET_UNITS
GetPNamestatic int
GL_RED_BITS
GetPNamestatic int
GL_RENDERBUFFER
Framebuffer Object.static int
GL_RENDERBUFFER_ALPHA_SIZE
Framebuffer Object.static int
GL_RENDERBUFFER_BINDING
Framebuffer Object.static int
GL_RENDERBUFFER_BLUE_SIZE
Framebuffer Object.static int
GL_RENDERBUFFER_DEPTH_SIZE
Framebuffer Object.static int
GL_RENDERBUFFER_GREEN_SIZE
Framebuffer Object.static int
GL_RENDERBUFFER_HEIGHT
Framebuffer Object.static int
GL_RENDERBUFFER_INTERNAL_FORMAT
Framebuffer Object.static int
GL_RENDERBUFFER_RED_SIZE
Framebuffer Object.static int
GL_RENDERBUFFER_STENCIL_SIZE
Framebuffer Object.static int
GL_RENDERBUFFER_WIDTH
Framebuffer Object.static int
GL_RENDERER
StringNamestatic int
GL_REPEAT
TextureWrapModestatic int
GL_REPLACE
StencilOpstatic int
GL_RGB
PixelFormatstatic int
GL_RGB5_A1
Framebuffer Object.static int
GL_RGB565
Framebuffer Object.static int
GL_RGBA
PixelFormatstatic int
GL_RGBA4
Framebuffer Object.static int
GL_SAMPLE_ALPHA_TO_COVERAGE
EnableCapstatic int
GL_SAMPLE_BUFFERS
GetPNamestatic int
GL_SAMPLE_COVERAGE
EnableCapstatic int
GL_SAMPLE_COVERAGE_INVERT
GetPNamestatic int
GL_SAMPLE_COVERAGE_VALUE
GetPNamestatic int
GL_SAMPLER_2D
Uniform Typesstatic int
GL_SAMPLER_CUBE
Uniform Typesstatic int
GL_SAMPLES
GetPNamestatic int
GL_SCISSOR_BOX
GetPNamestatic int
GL_SCISSOR_TEST
EnableCapstatic int
GL_SHADER_BINARY_FORMATS
Shader Binarystatic int
GL_SHADER_COMPILER
Shader Sourcestatic int
GL_SHADER_SOURCE_LENGTH
Shader Sourcestatic int
GL_SHADER_TYPE
Shadersstatic int
GL_SHADING_LANGUAGE_VERSION
Shadersstatic int
GL_SHORT
DataTypestatic int
GL_SRC_ALPHA
BlendingFactorDeststatic int
GL_SRC_ALPHA_SATURATE
BlendingFactorSrcstatic int
GL_SRC_COLOR
BlendingFactorDeststatic int
GL_STATIC_DRAW
Buffer Objectsstatic int
GL_STENCIL_ATTACHMENT
Framebuffer Object.static int
GL_STENCIL_BACK_FAIL
GetPNamestatic int
GL_STENCIL_BACK_FUNC
GetPNamestatic int
GL_STENCIL_BACK_PASS_DEPTH_FAIL
GetPNamestatic int
GL_STENCIL_BACK_PASS_DEPTH_PASS
GetPNamestatic int
GL_STENCIL_BACK_REF
GetPNamestatic int
GL_STENCIL_BACK_VALUE_MASK
GetPNamestatic int
GL_STENCIL_BACK_WRITEMASK
GetPNamestatic int
GL_STENCIL_BITS
GetPNamestatic int
GL_STENCIL_BUFFER_BIT
ClearBufferMaskstatic int
GL_STENCIL_CLEAR_VALUE
GetPNamestatic int
GL_STENCIL_FAIL
GetPNamestatic int
GL_STENCIL_FUNC
GetPNamestatic int
GL_STENCIL_INDEX
Framebuffer Object.static int
GL_STENCIL_INDEX8
Framebuffer Object.static int
GL_STENCIL_PASS_DEPTH_FAIL
GetPNamestatic int
GL_STENCIL_PASS_DEPTH_PASS
GetPNamestatic int
GL_STENCIL_REF
GetPNamestatic int
GL_STENCIL_TEST
EnableCapstatic int
GL_STENCIL_VALUE_MASK
GetPNamestatic int
GL_STENCIL_WRITEMASK
GetPNamestatic int
GL_STREAM_DRAW
Buffer Objectsstatic int
GL_SUBPIXEL_BITS
GetPNamestatic int
GL_TEXTURE
TextureTargetstatic int
GL_TEXTURE_2D
EnableCapstatic int
GL_TEXTURE_BINDING_2D
GetPNamestatic int
GL_TEXTURE_BINDING_CUBE_MAP
TextureTargetstatic int
GL_TEXTURE_CUBE_MAP
TextureTargetstatic int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
TextureTargetstatic int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
TextureTargetstatic int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
TextureTargetstatic int
GL_TEXTURE_CUBE_MAP_POSITIVE_X
TextureTargetstatic int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
TextureTargetstatic int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
TextureTargetstatic int
GL_TEXTURE_MAG_FILTER
TextureParameterNamestatic int
GL_TEXTURE_MIN_FILTER
TextureParameterNamestatic int
GL_TEXTURE_WRAP_S
TextureParameterNamestatic int
GL_TEXTURE_WRAP_T
TextureParameterNamestatic int
GL_TEXTURE0
TextureUnitstatic int
GL_TEXTURE1
TextureUnitstatic int
GL_TEXTURE10
TextureUnitstatic int
GL_TEXTURE11
TextureUnitstatic int
GL_TEXTURE12
TextureUnitstatic int
GL_TEXTURE13
TextureUnitstatic int
GL_TEXTURE14
TextureUnitstatic int
GL_TEXTURE15
TextureUnitstatic int
GL_TEXTURE16
TextureUnitstatic int
GL_TEXTURE17
TextureUnitstatic int
GL_TEXTURE18
TextureUnitstatic int
GL_TEXTURE19
TextureUnitstatic int
GL_TEXTURE2
TextureUnitstatic int
GL_TEXTURE20
TextureUnitstatic int
GL_TEXTURE21
TextureUnitstatic int
GL_TEXTURE22
TextureUnitstatic int
GL_TEXTURE23
TextureUnitstatic int
GL_TEXTURE24
TextureUnitstatic int
GL_TEXTURE25
TextureUnitstatic int
GL_TEXTURE26
TextureUnitstatic int
GL_TEXTURE27
TextureUnitstatic int
GL_TEXTURE28
TextureUnitstatic int
GL_TEXTURE29
TextureUnitstatic int
GL_TEXTURE3
TextureUnitstatic int
GL_TEXTURE30
TextureUnitstatic int
GL_TEXTURE31
TextureUnitstatic int
GL_TEXTURE4
TextureUnitstatic int
GL_TEXTURE5
TextureUnitstatic int
GL_TEXTURE6
TextureUnitstatic int
GL_TEXTURE7
TextureUnitstatic int
GL_TEXTURE8
TextureUnitstatic int
GL_TEXTURE9
TextureUnitstatic int
GL_TRIANGLE_FAN
BeginModestatic int
GL_TRIANGLE_STRIP
BeginModestatic int
GL_TRIANGLES
BeginModestatic int
GL_TRUE
Booleanstatic int
GL_UNPACK_ALIGNMENT
GetPNamestatic int
GL_UNSIGNED_BYTE
DataTypestatic int
GL_UNSIGNED_INT
DataTypestatic int
GL_UNSIGNED_SHORT
DataTypestatic int
GL_UNSIGNED_SHORT_4_4_4_4
PixelTypestatic int
GL_UNSIGNED_SHORT_5_5_5_1
PixelTypestatic int
GL_UNSIGNED_SHORT_5_6_5
PixelTypestatic int
GL_VALIDATE_STATUS
Shadersstatic int
GL_VENDOR
StringNamestatic int
GL_VERSION
StringNamestatic int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
Vertex Arraysstatic int
GL_VERTEX_ATTRIB_ARRAY_ENABLED
Vertex Arraysstatic int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
Vertex Arraysstatic int
GL_VERTEX_ATTRIB_ARRAY_POINTER
Vertex Arraysstatic int
GL_VERTEX_ATTRIB_ARRAY_SIZE
Vertex Arraysstatic int
GL_VERTEX_ATTRIB_ARRAY_STRIDE
Vertex Arraysstatic int
GL_VERTEX_ATTRIB_ARRAY_TYPE
Vertex Arraysstatic int
GL_VERTEX_SHADER
Shadersstatic int
GL_VIEWPORT
GetPNamestatic int
GL_ZERO
BlendingFactorDest
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Method Summary
All Methods Static Methods Concrete Methods Deprecated Methods Modifier and Type Method Description static void
glActiveTexture(int texture)
static void
glAttachShader(int program, int shader)
static void
glBindAttribLocation(int program, int index, java.lang.CharSequence name)
Overloads glBindAttribLocation.static void
glBindAttribLocation(int program, int index, java.nio.ByteBuffer name)
static void
glBindBuffer(int target, int buffer)
static void
glBindFramebuffer(int target, int framebuffer)
static void
glBindRenderbuffer(int target, int renderbuffer)
static void
glBindTexture(int target, int texture)
static void
glBlendColor(float red, float green, float blue, float alpha)
static void
glBlendEquation(int mode)
static void
glBlendEquationSeparate(int modeRGB, int modeAlpha)
static void
glBlendFunc(int sfactor, int dfactor)
static void
glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
static void
glBufferData(int target, long data_size, int usage)
static void
glBufferData(int target, java.nio.ByteBuffer data, int usage)
static void
glBufferData(int target, java.nio.FloatBuffer data, int usage)
static void
glBufferData(int target, java.nio.IntBuffer data, int usage)
static void
glBufferData(int target, java.nio.ShortBuffer data, int usage)
static void
glBufferSubData(int target, long offset, java.nio.ByteBuffer data)
static void
glBufferSubData(int target, long offset, java.nio.FloatBuffer data)
static void
glBufferSubData(int target, long offset, java.nio.IntBuffer data)
static void
glBufferSubData(int target, long offset, java.nio.ShortBuffer data)
static int
glCheckFramebufferStatus(int target)
static void
glClear(int mask)
static void
glClearColor(float red, float green, float blue, float alpha)
static void
glClearDepthf(float depth)
static void
glClearStencil(int s)
static void
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
static void
glCompileShader(int shader)
static void
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, java.nio.ByteBuffer data)
static void
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, java.nio.ByteBuffer data)
static void
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
static void
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
static int
glCreateProgram()
static int
glCreateShader(int type)
static void
glCullFace(int mode)
static void
glDeleteBuffers(int buffer)
Overloads glDeleteBuffers.static void
glDeleteBuffers(java.nio.IntBuffer buffers)
static void
glDeleteFramebuffers(int framebuffer)
Overloads glDeleteFramebuffers.static void
glDeleteFramebuffers(java.nio.IntBuffer framebuffers)
static void
glDeleteProgram(int program)
static void
glDeleteRenderbuffers(int renderbuffer)
Overloads glDeleteRenderbuffers.static void
glDeleteRenderbuffers(java.nio.IntBuffer renderbuffers)
static void
glDeleteShader(int shader)
static void
glDeleteTextures(int texture)
Overloads glDeleteTextures.static void
glDeleteTextures(java.nio.IntBuffer textures)
static void
glDepthFunc(int func)
static void
glDepthMask(boolean flag)
static void
glDepthRangef(float zNear, float zFar)
static void
glDetachShader(int program, int shader)
static void
glDisable(int cap)
static void
glDisableVertexAttribArray(int index)
static void
glDrawArrays(int mode, int first, int count)
static void
glDrawElements(int mode, int indices_count, int type, long indices_buffer_offset)
static void
glDrawElements(int mode, java.nio.ByteBuffer indices)
static void
glDrawElements(int mode, java.nio.IntBuffer indices)
static void
glDrawElements(int mode, java.nio.ShortBuffer indices)
static void
glEnable(int cap)
static void
glEnableVertexAttribArray(int index)
static void
glFinish()
static void
glFlush()
static void
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
static void
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
static void
glFrontFace(int mode)
static int
glGenBuffers()
Overloads glGenBuffers.static void
glGenBuffers(java.nio.IntBuffer buffers)
static void
glGenerateMipmap(int target)
static int
glGenFramebuffers()
Overloads glGenFramebuffers.static void
glGenFramebuffers(java.nio.IntBuffer framebuffers)
static int
glGenRenderbuffers()
Overloads glGenRenderbuffers.static void
glGenRenderbuffers(java.nio.IntBuffer renderbuffers)
static int
glGenTextures()
Overloads glGenTextures.static void
glGenTextures(java.nio.IntBuffer textures)
static java.lang.String
glGetActiveAttrib(int program, int index, int bufsize)
Overloads glGetActiveAttrib.static java.lang.String
glGetActiveAttrib(int program, int index, int bufsize, java.nio.IntBuffer sizeType)
Overloads glGetActiveAttrib.static void
glGetActiveAttrib(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
static int
glGetActiveAttribSize(int program, int index)
Overloads glGetActiveAttrib.static int
glGetActiveAttribType(int program, int index)
Overloads glGetActiveAttrib.static java.lang.String
glGetActiveUniform(int program, int index, int bufsize)
Overloads glGetActiveUniform.static java.lang.String
glGetActiveUniform(int program, int index, int bufsize, java.nio.IntBuffer sizeType)
Overloads glGetActiveUniform.static void
glGetActiveUniform(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
static int
glGetActiveUniformSize(int program, int index)
Overloads glGetActiveUniform.static int
glGetActiveUniformType(int program, int index)
Overloads glGetActiveUniform.static void
glGetAttachedShaders(int program, java.nio.IntBuffer count, java.nio.IntBuffer shaders)
static int
glGetAttribLocation(int program, java.lang.CharSequence name)
Overloads glGetAttribLocation.static int
glGetAttribLocation(int program, java.nio.ByteBuffer name)
static boolean
glGetBoolean(int pname)
Overloads glGetBooleanv.static void
glGetBoolean(int pname, java.nio.ByteBuffer params)
static int
glGetBufferParameter(int target, int pname)
Deprecated.Will be removed in 3.0.static void
glGetBufferParameter(int target, int pname, java.nio.IntBuffer params)
static int
glGetBufferParameteri(int target, int pname)
Overloads glGetBufferParameteriv.static int
glGetError()
static float
glGetFloat(int pname)
Overloads glGetFloatv.static void
glGetFloat(int pname, java.nio.FloatBuffer params)
static int
glGetFramebufferAttachmentParameter(int target, int attachment, int pname)
Deprecated.Will be removed in 3.0.static void
glGetFramebufferAttachmentParameter(int target, int attachment, int pname, java.nio.IntBuffer params)
static int
glGetFramebufferAttachmentParameteri(int target, int attachment, int pname)
Overloads glGetFramebufferAttachmentParameteriv.static int
glGetInteger(int pname)
Overloads glGetIntegerv.static void
glGetInteger(int pname, java.nio.IntBuffer params)
static int
glGetProgram(int program, int pname)
Deprecated.Will be removed in 3.0.static void
glGetProgram(int program, int pname, java.nio.IntBuffer params)
static int
glGetProgrami(int program, int pname)
Overloads glGetProgramiv.static java.lang.String
glGetProgramInfoLog(int program, int bufsize)
Overloads glGetProgramInfoLog.static void
glGetProgramInfoLog(int program, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
static int
glGetRenderbufferParameter(int target, int pname)
Deprecated.Will be removed in 3.0.static void
glGetRenderbufferParameter(int target, int pname, java.nio.IntBuffer params)
static int
glGetRenderbufferParameteri(int target, int pname)
Overloads glGetRenderbufferParameteriv.static int
glGetShader(int shader, int pname)
Deprecated.Will be removed in 3.0.static void
glGetShader(int shader, int pname, java.nio.IntBuffer params)
static int
glGetShaderi(int shader, int pname)
Overloads glGetShaderiv.static java.lang.String
glGetShaderInfoLog(int shader, int bufsize)
Overloads glGetShaderInfoLog.static void
glGetShaderInfoLog(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
static void
glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)
static java.lang.String
glGetShaderSource(int shader, int bufsize)
Overloads glGetShaderSource.static void
glGetShaderSource(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer source)
static java.lang.String
glGetString(int name)
static void
glGetTexParameter(int target, int pname, java.nio.FloatBuffer params)
static void
glGetTexParameter(int target, int pname, java.nio.IntBuffer params)
static float
glGetTexParameterf(int target, int pname)
Overloads glGetTexParameterfv.static int
glGetTexParameteri(int target, int pname)
Overloads glGetTexParameteriv.static void
glGetUniform(int program, int location, java.nio.FloatBuffer params)
static void
glGetUniform(int program, int location, java.nio.IntBuffer params)
static int
glGetUniformLocation(int program, java.lang.CharSequence name)
Overloads glGetUniformLocation.static int
glGetUniformLocation(int program, java.nio.ByteBuffer name)
Returns the location of the uniform with the specified name.static void
glGetVertexAttrib(int index, int pname, java.nio.FloatBuffer params)
static void
glGetVertexAttrib(int index, int pname, java.nio.IntBuffer params)
static java.nio.ByteBuffer
glGetVertexAttribPointer(int index, int pname, long result_size)
static void
glHint(int target, int mode)
static boolean
glIsBuffer(int buffer)
static boolean
glIsEnabled(int cap)
static boolean
glIsFramebuffer(int framebuffer)
static boolean
glIsProgram(int program)
static boolean
glIsRenderbuffer(int renderbuffer)
static boolean
glIsShader(int shader)
static boolean
glIsTexture(int texture)
static void
glLineWidth(float width)
static void
glLinkProgram(int program)
static void
glPixelStorei(int pname, int param)
static void
glPolygonOffset(float factor, float units)
static void
glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
static void
glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.FloatBuffer pixels)
static void
glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.IntBuffer pixels)
static void
glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ShortBuffer pixels)
static void
glReleaseShaderCompiler()
static void
glRenderbufferStorage(int target, int internalformat, int width, int height)
static void
glSampleCoverage(float value, boolean invert)
static void
glScissor(int x, int y, int width, int height)
static void
glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)
static void
glShaderSource(int shader, java.lang.CharSequence string)
Overloads glShaderSource.static void
glShaderSource(int shader, java.lang.CharSequence[] strings)
Overloads glShaderSource.static void
glShaderSource(int shader, java.nio.ByteBuffer string)
glShaderSource allows multiple, optionally null-terminated, source strings to define a shader program.static void
glStencilFunc(int func, int ref, int mask)
static void
glStencilFuncSeparate(int face, int func, int ref, int mask)
static void
glStencilMask(int mask)
static void
glStencilMaskSeparate(int face, int mask)
static void
glStencilOp(int fail, int zfail, int zpass)
static void
glStencilOpSeparate(int face, int fail, int zfail, int zpass)
static void
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ByteBuffer pixels)
static void
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.FloatBuffer pixels)
static void
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.IntBuffer pixels)
static void
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ShortBuffer pixels)
static void
glTexParameter(int target, int pname, java.nio.FloatBuffer param)
static void
glTexParameter(int target, int pname, java.nio.IntBuffer param)
static void
glTexParameterf(int target, int pname, float param)
static void
glTexParameteri(int target, int pname, int param)
static void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
static void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.FloatBuffer pixels)
static void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.IntBuffer pixels)
static void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ShortBuffer pixels)
static void
glUniform1(int location, java.nio.FloatBuffer v)
static void
glUniform1(int location, java.nio.IntBuffer v)
static void
glUniform1f(int location, float x)
static void
glUniform1i(int location, int x)
static void
glUniform2(int location, java.nio.FloatBuffer v)
static void
glUniform2(int location, java.nio.IntBuffer v)
static void
glUniform2f(int location, float x, float y)
static void
glUniform2i(int location, int x, int y)
static void
glUniform3(int location, java.nio.FloatBuffer v)
static void
glUniform3(int location, java.nio.IntBuffer v)
static void
glUniform3f(int location, float x, float y, float z)
static void
glUniform3i(int location, int x, int y, int z)
static void
glUniform4(int location, java.nio.FloatBuffer v)
static void
glUniform4(int location, java.nio.IntBuffer v)
static void
glUniform4f(int location, float x, float y, float z, float w)
static void
glUniform4i(int location, int x, int y, int z, int w)
static void
glUniformMatrix2(int location, boolean transpose, java.nio.FloatBuffer matrices)
static void
glUniformMatrix3(int location, boolean transpose, java.nio.FloatBuffer matrices)
static void
glUniformMatrix4(int location, boolean transpose, java.nio.FloatBuffer matrices)
static void
glUseProgram(int program)
static void
glValidateProgram(int program)
static void
glVertexAttrib1(int indx, java.nio.FloatBuffer values)
static void
glVertexAttrib1f(int indx, float x)
static void
glVertexAttrib2(int indx, java.nio.FloatBuffer values)
static void
glVertexAttrib2f(int indx, float x, float y)
static void
glVertexAttrib3(int indx, java.nio.FloatBuffer values)
static void
glVertexAttrib3f(int indx, float x, float y, float z)
static void
glVertexAttrib4(int indx, java.nio.FloatBuffer values)
static void
glVertexAttrib4f(int indx, float x, float y, float z, float w)
static void
glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.ByteBuffer buffer)
static void
glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.IntBuffer buffer)
static void
glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.ShortBuffer buffer)
static void
glVertexAttribPointer(int index, int size, boolean normalized, int stride, java.nio.FloatBuffer buffer)
static void
glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long buffer_buffer_offset)
static void
glViewport(int x, int y, int width, int height)
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-
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Field Detail
-
GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_BUFFER_BIT
ClearBufferMask- See Also:
- Constant Field Values
-
GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT
ClearBufferMask- See Also:
- Constant Field Values
-
GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT
ClearBufferMask- See Also:
- Constant Field Values
-
GL_FALSE
public static final int GL_FALSE
Boolean- See Also:
- Constant Field Values
-
GL_TRUE
public static final int GL_TRUE
Boolean- See Also:
- Constant Field Values
-
GL_POINTS
public static final int GL_POINTS
BeginMode- See Also:
- Constant Field Values
-
GL_LINES
public static final int GL_LINES
BeginMode- See Also:
- Constant Field Values
-
GL_LINE_LOOP
public static final int GL_LINE_LOOP
BeginMode- See Also:
- Constant Field Values
-
GL_LINE_STRIP
public static final int GL_LINE_STRIP
BeginMode- See Also:
- Constant Field Values
-
GL_TRIANGLES
public static final int GL_TRIANGLES
BeginMode- See Also:
- Constant Field Values
-
GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_STRIP
BeginMode- See Also:
- Constant Field Values
-
GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_FAN
BeginMode- See Also:
- Constant Field Values
-
GL_ZERO
public static final int GL_ZERO
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_ONE
public static final int GL_ONE
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_SRC_COLOR
public static final int GL_SRC_COLOR
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_ONE_MINUS_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_SRC_ALPHA
public static final int GL_SRC_ALPHA
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_DST_ALPHA
public static final int GL_DST_ALPHA
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA
BlendingFactorDest- See Also:
- Constant Field Values
-
GL_DST_COLOR
public static final int GL_DST_COLOR
BlendingFactorSrc- See Also:
- Constant Field Values
-
GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR
BlendingFactorSrc- See Also:
- Constant Field Values
-
GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_ALPHA_SATURATE
BlendingFactorSrc- See Also:
- Constant Field Values
-
GL_FUNC_ADD
public static final int GL_FUNC_ADD
BlendEquationSeparate- See Also:
- Constant Field Values
-
GL_BLEND_EQUATION
public static final int GL_BLEND_EQUATION
BlendEquationSeparate- See Also:
- Constant Field Values
-
GL_BLEND_EQUATION_RGB
public static final int GL_BLEND_EQUATION_RGB
BlendEquationSeparate- See Also:
- Constant Field Values
-
GL_BLEND_EQUATION_ALPHA
public static final int GL_BLEND_EQUATION_ALPHA
BlendEquationSeparate- See Also:
- Constant Field Values
-
GL_FUNC_SUBTRACT
public static final int GL_FUNC_SUBTRACT
BlendSubtract- See Also:
- Constant Field Values
-
GL_FUNC_REVERSE_SUBTRACT
public static final int GL_FUNC_REVERSE_SUBTRACT
BlendSubtract- See Also:
- Constant Field Values
-
GL_BLEND_DST_RGB
public static final int GL_BLEND_DST_RGB
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_BLEND_SRC_RGB
public static final int GL_BLEND_SRC_RGB
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_BLEND_DST_ALPHA
public static final int GL_BLEND_DST_ALPHA
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_BLEND_SRC_ALPHA
public static final int GL_BLEND_SRC_ALPHA
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_CONSTANT_COLOR
public static final int GL_CONSTANT_COLOR
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_CONSTANT_ALPHA
public static final int GL_CONSTANT_ALPHA
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_BLEND_COLOR
public static final int GL_BLEND_COLOR
Separate Blend Functions- See Also:
- Constant Field Values
-
GL_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER
Buffer Objects- See Also:
- Constant Field Values
-
GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER
Buffer Objects- See Also:
- Constant Field Values
-
GL_ARRAY_BUFFER_BINDING
public static final int GL_ARRAY_BUFFER_BINDING
Buffer Objects- See Also:
- Constant Field Values
-
GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
Buffer Objects- See Also:
- Constant Field Values
-
GL_STREAM_DRAW
public static final int GL_STREAM_DRAW
Buffer Objects- See Also:
- Constant Field Values
-
GL_STATIC_DRAW
public static final int GL_STATIC_DRAW
Buffer Objects- See Also:
- Constant Field Values
-
GL_DYNAMIC_DRAW
public static final int GL_DYNAMIC_DRAW
Buffer Objects- See Also:
- Constant Field Values
-
GL_BUFFER_SIZE
public static final int GL_BUFFER_SIZE
Buffer Objects- See Also:
- Constant Field Values
-
GL_BUFFER_USAGE
public static final int GL_BUFFER_USAGE
Buffer Objects- See Also:
- Constant Field Values
-
GL_CURRENT_VERTEX_ATTRIB
public static final int GL_CURRENT_VERTEX_ATTRIB
Buffer Objects- See Also:
- Constant Field Values
-
GL_FRONT
public static final int GL_FRONT
CullFaceMode- See Also:
- Constant Field Values
-
GL_BACK
public static final int GL_BACK
CullFaceMode- See Also:
- Constant Field Values
-
GL_FRONT_AND_BACK
public static final int GL_FRONT_AND_BACK
CullFaceMode- See Also:
- Constant Field Values
-
GL_TEXTURE_2D
public static final int GL_TEXTURE_2D
EnableCap- See Also:
- Constant Field Values
-
GL_CULL_FACE
public static final int GL_CULL_FACE
EnableCap- See Also:
- Constant Field Values
-
GL_BLEND
public static final int GL_BLEND
EnableCap- See Also:
- Constant Field Values
-
GL_DITHER
public static final int GL_DITHER
EnableCap- See Also:
- Constant Field Values
-
GL_STENCIL_TEST
public static final int GL_STENCIL_TEST
EnableCap- See Also:
- Constant Field Values
-
GL_DEPTH_TEST
public static final int GL_DEPTH_TEST
EnableCap- See Also:
- Constant Field Values
-
GL_SCISSOR_TEST
public static final int GL_SCISSOR_TEST
EnableCap- See Also:
- Constant Field Values
-
GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_FILL
EnableCap- See Also:
- Constant Field Values
-
GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
EnableCap- See Also:
- Constant Field Values
-
GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE
EnableCap- See Also:
- Constant Field Values
-
GL_NO_ERROR
public static final int GL_NO_ERROR
ErrorCode- See Also:
- Constant Field Values
-
GL_INVALID_ENUM
public static final int GL_INVALID_ENUM
ErrorCode- See Also:
- Constant Field Values
-
GL_INVALID_VALUE
public static final int GL_INVALID_VALUE
ErrorCode- See Also:
- Constant Field Values
-
GL_INVALID_OPERATION
public static final int GL_INVALID_OPERATION
ErrorCode- See Also:
- Constant Field Values
-
GL_OUT_OF_MEMORY
public static final int GL_OUT_OF_MEMORY
ErrorCode- See Also:
- Constant Field Values
-
GL_CW
public static final int GL_CW
FrontFaceDirection- See Also:
- Constant Field Values
-
GL_CCW
public static final int GL_CCW
FrontFaceDirection- See Also:
- Constant Field Values
-
GL_LINE_WIDTH
public static final int GL_LINE_WIDTH
GetPName- See Also:
- Constant Field Values
-
GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_POINT_SIZE_RANGE
GetPName- See Also:
- Constant Field Values
-
GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE
GetPName- See Also:
- Constant Field Values
-
GL_CULL_FACE_MODE
public static final int GL_CULL_FACE_MODE
GetPName- See Also:
- Constant Field Values
-
GL_FRONT_FACE
public static final int GL_FRONT_FACE
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_RANGE
public static final int GL_DEPTH_RANGE
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_WRITEMASK
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_CLEAR_VALUE
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_FUNC
public static final int GL_DEPTH_FUNC
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_CLEAR_VALUE
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_FUNC
public static final int GL_STENCIL_FUNC
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_FAIL
public static final int GL_STENCIL_FAIL
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_PASS
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_REF
public static final int GL_STENCIL_REF
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_VALUE_MASK
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_WRITEMASK
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_FUNC
public static final int GL_STENCIL_BACK_FUNC
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_FAIL
public static final int GL_STENCIL_BACK_FAIL
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_PASS_DEPTH_PASS
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_REF
public static final int GL_STENCIL_BACK_REF
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_VALUE_MASK
public static final int GL_STENCIL_BACK_VALUE_MASK
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BACK_WRITEMASK
public static final int GL_STENCIL_BACK_WRITEMASK
GetPName- See Also:
- Constant Field Values
-
GL_VIEWPORT
public static final int GL_VIEWPORT
GetPName- See Also:
- Constant Field Values
-
GL_SCISSOR_BOX
public static final int GL_SCISSOR_BOX
GetPName- See Also:
- Constant Field Values
-
GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_CLEAR_VALUE
GetPName- See Also:
- Constant Field Values
-
GL_COLOR_WRITEMASK
public static final int GL_COLOR_WRITEMASK
GetPName- See Also:
- Constant Field Values
-
GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_ALIGNMENT
GetPName- See Also:
- Constant Field Values
-
GL_PACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT
GetPName- See Also:
- Constant Field Values
-
GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_SIZE
GetPName- See Also:
- Constant Field Values
-
GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_VIEWPORT_DIMS
GetPName- See Also:
- Constant Field Values
-
GL_SUBPIXEL_BITS
public static final int GL_SUBPIXEL_BITS
GetPName- See Also:
- Constant Field Values
-
GL_RED_BITS
public static final int GL_RED_BITS
GetPName- See Also:
- Constant Field Values
-
GL_GREEN_BITS
public static final int GL_GREEN_BITS
GetPName- See Also:
- Constant Field Values
-
GL_BLUE_BITS
public static final int GL_BLUE_BITS
GetPName- See Also:
- Constant Field Values
-
GL_ALPHA_BITS
public static final int GL_ALPHA_BITS
GetPName- See Also:
- Constant Field Values
-
GL_DEPTH_BITS
public static final int GL_DEPTH_BITS
GetPName- See Also:
- Constant Field Values
-
GL_STENCIL_BITS
public static final int GL_STENCIL_BITS
GetPName- See Also:
- Constant Field Values
-
GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_UNITS
GetPName- See Also:
- Constant Field Values
-
GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_FACTOR
GetPName- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_BINDING_2D
GetPName- See Also:
- Constant Field Values
-
GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_BUFFERS
GetPName- See Also:
- Constant Field Values
-
GL_SAMPLES
public static final int GL_SAMPLES
GetPName- See Also:
- Constant Field Values
-
GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_VALUE
GetPName- See Also:
- Constant Field Values
-
GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_INVERT
GetPName- See Also:
- Constant Field Values
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
GetTextureParameter- See Also:
- Constant Field Values
-
GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS
GetTextureParameter- See Also:
- Constant Field Values
-
GL_DONT_CARE
public static final int GL_DONT_CARE
HintMode- See Also:
- Constant Field Values
-
GL_FASTEST
public static final int GL_FASTEST
HintMode- See Also:
- Constant Field Values
-
GL_NICEST
public static final int GL_NICEST
HintMode- See Also:
- Constant Field Values
-
GL_GENERATE_MIPMAP_HINT
public static final int GL_GENERATE_MIPMAP_HINT
HintTarget- See Also:
- Constant Field Values
-
GL_BYTE
public static final int GL_BYTE
DataType- See Also:
- Constant Field Values
-
GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_BYTE
DataType- See Also:
- Constant Field Values
-
GL_SHORT
public static final int GL_SHORT
DataType- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT
DataType- See Also:
- Constant Field Values
-
GL_INT
public static final int GL_INT
DataType- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT
public static final int GL_UNSIGNED_INT
DataType- See Also:
- Constant Field Values
-
GL_FLOAT
public static final int GL_FLOAT
DataType- See Also:
- Constant Field Values
-
GL_FIXED
public static final int GL_FIXED
DataType- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT
public static final int GL_DEPTH_COMPONENT
PixelFormat- See Also:
- Constant Field Values
-
GL_ALPHA
public static final int GL_ALPHA
PixelFormat- See Also:
- Constant Field Values
-
GL_RGB
public static final int GL_RGB
PixelFormat- See Also:
- Constant Field Values
-
GL_RGBA
public static final int GL_RGBA
PixelFormat- See Also:
- Constant Field Values
-
GL_LUMINANCE
public static final int GL_LUMINANCE
PixelFormat- See Also:
- Constant Field Values
-
GL_LUMINANCE_ALPHA
public static final int GL_LUMINANCE_ALPHA
PixelFormat- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_4_4_4_4
PixelType- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_5_5_1
PixelType- See Also:
- Constant Field Values
-
GL_UNSIGNED_SHORT_5_6_5
public static final int GL_UNSIGNED_SHORT_5_6_5
PixelType- See Also:
- Constant Field Values
-
GL_FRAGMENT_SHADER
public static final int GL_FRAGMENT_SHADER
Shaders- See Also:
- Constant Field Values
-
GL_VERTEX_SHADER
public static final int GL_VERTEX_SHADER
Shaders- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATTRIBS
public static final int GL_MAX_VERTEX_ATTRIBS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TEXTURE_IMAGE_UNITS
Shaders- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
Shaders- See Also:
- Constant Field Values
-
GL_SHADER_TYPE
public static final int GL_SHADER_TYPE
Shaders- See Also:
- Constant Field Values
-
GL_DELETE_STATUS
public static final int GL_DELETE_STATUS
Shaders- See Also:
- Constant Field Values
-
GL_LINK_STATUS
public static final int GL_LINK_STATUS
Shaders- See Also:
- Constant Field Values
-
GL_VALIDATE_STATUS
public static final int GL_VALIDATE_STATUS
Shaders- See Also:
- Constant Field Values
-
GL_ATTACHED_SHADERS
public static final int GL_ATTACHED_SHADERS
Shaders- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORMS
public static final int GL_ACTIVE_UNIFORMS
Shaders- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH
Shaders- See Also:
- Constant Field Values
-
GL_ACTIVE_ATTRIBUTES
public static final int GL_ACTIVE_ATTRIBUTES
Shaders- See Also:
- Constant Field Values
-
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
Shaders- See Also:
- Constant Field Values
-
GL_SHADING_LANGUAGE_VERSION
public static final int GL_SHADING_LANGUAGE_VERSION
Shaders- See Also:
- Constant Field Values
-
GL_CURRENT_PROGRAM
public static final int GL_CURRENT_PROGRAM
Shaders- See Also:
- Constant Field Values
-
GL_NEVER
public static final int GL_NEVER
StencilFunction- See Also:
- Constant Field Values
-
GL_LESS
public static final int GL_LESS
StencilFunction- See Also:
- Constant Field Values
-
GL_EQUAL
public static final int GL_EQUAL
StencilFunction- See Also:
- Constant Field Values
-
GL_LEQUAL
public static final int GL_LEQUAL
StencilFunction- See Also:
- Constant Field Values
-
GL_GREATER
public static final int GL_GREATER
StencilFunction- See Also:
- Constant Field Values
-
GL_NOTEQUAL
public static final int GL_NOTEQUAL
StencilFunction- See Also:
- Constant Field Values
-
GL_GEQUAL
public static final int GL_GEQUAL
StencilFunction- See Also:
- Constant Field Values
-
GL_ALWAYS
public static final int GL_ALWAYS
StencilFunction- See Also:
- Constant Field Values
-
GL_KEEP
public static final int GL_KEEP
StencilOp- See Also:
- Constant Field Values
-
GL_REPLACE
public static final int GL_REPLACE
StencilOp- See Also:
- Constant Field Values
-
GL_INCR
public static final int GL_INCR
StencilOp- See Also:
- Constant Field Values
-
GL_DECR
public static final int GL_DECR
StencilOp- See Also:
- Constant Field Values
-
GL_INVERT
public static final int GL_INVERT
StencilOp- See Also:
- Constant Field Values
-
GL_INCR_WRAP
public static final int GL_INCR_WRAP
StencilOp- See Also:
- Constant Field Values
-
GL_DECR_WRAP
public static final int GL_DECR_WRAP
StencilOp- See Also:
- Constant Field Values
-
GL_VENDOR
public static final int GL_VENDOR
StringName- See Also:
- Constant Field Values
-
GL_RENDERER
public static final int GL_RENDERER
StringName- See Also:
- Constant Field Values
-
GL_VERSION
public static final int GL_VERSION
StringName- See Also:
- Constant Field Values
-
GL_EXTENSIONS
public static final int GL_EXTENSIONS
StringName- See Also:
- Constant Field Values
-
GL_NEAREST
public static final int GL_NEAREST
TextureMagFilter- See Also:
- Constant Field Values
-
GL_LINEAR
public static final int GL_LINEAR
TextureMagFilter- See Also:
- Constant Field Values
-
GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_NEAREST
TextureMinFilter- See Also:
- Constant Field Values
-
GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST
TextureMinFilter- See Also:
- Constant Field Values
-
GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_LINEAR
TextureMinFilter- See Also:
- Constant Field Values
-
GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR
TextureMinFilter- See Also:
- Constant Field Values
-
GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MAG_FILTER
TextureParameterName- See Also:
- Constant Field Values
-
GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_MIN_FILTER
TextureParameterName- See Also:
- Constant Field Values
-
GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_S
TextureParameterName- See Also:
- Constant Field Values
-
GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_WRAP_T
TextureParameterName- See Also:
- Constant Field Values
-
GL_TEXTURE
public static final int GL_TEXTURE
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
TextureTarget- See Also:
- Constant Field Values
-
GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
TextureTarget- See Also:
- Constant Field Values
-
GL_TEXTURE0
public static final int GL_TEXTURE0
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE1
public static final int GL_TEXTURE1
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE2
public static final int GL_TEXTURE2
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE3
public static final int GL_TEXTURE3
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE4
public static final int GL_TEXTURE4
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE5
public static final int GL_TEXTURE5
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE6
public static final int GL_TEXTURE6
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE7
public static final int GL_TEXTURE7
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE8
public static final int GL_TEXTURE8
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE9
public static final int GL_TEXTURE9
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE10
public static final int GL_TEXTURE10
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE11
public static final int GL_TEXTURE11
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE12
public static final int GL_TEXTURE12
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE13
public static final int GL_TEXTURE13
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE14
public static final int GL_TEXTURE14
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE15
public static final int GL_TEXTURE15
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE16
public static final int GL_TEXTURE16
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE17
public static final int GL_TEXTURE17
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE18
public static final int GL_TEXTURE18
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE19
public static final int GL_TEXTURE19
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE20
public static final int GL_TEXTURE20
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE21
public static final int GL_TEXTURE21
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE22
public static final int GL_TEXTURE22
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE23
public static final int GL_TEXTURE23
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE24
public static final int GL_TEXTURE24
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE25
public static final int GL_TEXTURE25
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE26
public static final int GL_TEXTURE26
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE27
public static final int GL_TEXTURE27
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE28
public static final int GL_TEXTURE28
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE29
public static final int GL_TEXTURE29
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE30
public static final int GL_TEXTURE30
TextureUnit- See Also:
- Constant Field Values
-
GL_TEXTURE31
public static final int GL_TEXTURE31
TextureUnit- See Also:
- Constant Field Values
-
GL_ACTIVE_TEXTURE
public static final int GL_ACTIVE_TEXTURE
TextureUnit- See Also:
- Constant Field Values
-
GL_REPEAT
public static final int GL_REPEAT
TextureWrapMode- See Also:
- Constant Field Values
-
GL_CLAMP_TO_EDGE
public static final int GL_CLAMP_TO_EDGE
TextureWrapMode- See Also:
- Constant Field Values
-
GL_MIRRORED_REPEAT
public static final int GL_MIRRORED_REPEAT
TextureWrapMode- See Also:
- Constant Field Values
-
GL_FLOAT_VEC2
public static final int GL_FLOAT_VEC2
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_VEC3
public static final int GL_FLOAT_VEC3
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_VEC4
public static final int GL_FLOAT_VEC4
Uniform Types- See Also:
- Constant Field Values
-
GL_INT_VEC2
public static final int GL_INT_VEC2
Uniform Types- See Also:
- Constant Field Values
-
GL_INT_VEC3
public static final int GL_INT_VEC3
Uniform Types- See Also:
- Constant Field Values
-
GL_INT_VEC4
public static final int GL_INT_VEC4
Uniform Types- See Also:
- Constant Field Values
-
GL_BOOL
public static final int GL_BOOL
Uniform Types- See Also:
- Constant Field Values
-
GL_BOOL_VEC2
public static final int GL_BOOL_VEC2
Uniform Types- See Also:
- Constant Field Values
-
GL_BOOL_VEC3
public static final int GL_BOOL_VEC3
Uniform Types- See Also:
- Constant Field Values
-
GL_BOOL_VEC4
public static final int GL_BOOL_VEC4
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_MAT2
public static final int GL_FLOAT_MAT2
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_MAT3
public static final int GL_FLOAT_MAT3
Uniform Types- See Also:
- Constant Field Values
-
GL_FLOAT_MAT4
public static final int GL_FLOAT_MAT4
Uniform Types- See Also:
- Constant Field Values
-
GL_SAMPLER_2D
public static final int GL_SAMPLER_2D
Uniform Types- See Also:
- Constant Field Values
-
GL_SAMPLER_CUBE
public static final int GL_SAMPLER_CUBE
Uniform Types- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_SIZE
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_TYPE
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_POINTER
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
Vertex Arrays- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
Vertex Arrays- See Also:
- Constant Field Values
-
GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
Read Format- See Also:
- Constant Field Values
-
GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
Read Format- See Also:
- Constant Field Values
-
GL_COMPILE_STATUS
public static final int GL_COMPILE_STATUS
Shader Source- See Also:
- Constant Field Values
-
GL_INFO_LOG_LENGTH
public static final int GL_INFO_LOG_LENGTH
Shader Source- See Also:
- Constant Field Values
-
GL_SHADER_SOURCE_LENGTH
public static final int GL_SHADER_SOURCE_LENGTH
Shader Source- See Also:
- Constant Field Values
-
GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILER
Shader Source- See Also:
- Constant Field Values
-
GL_SHADER_BINARY_FORMATS
public static final int GL_SHADER_BINARY_FORMATS
Shader Binary- See Also:
- Constant Field Values
-
GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATS
Shader Binary- See Also:
- Constant Field Values
-
GL_LOW_FLOAT
public static final int GL_LOW_FLOAT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOAT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_HIGH_FLOAT
public static final int GL_HIGH_FLOAT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_LOW_INT
public static final int GL_LOW_INT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_MEDIUM_INT
public static final int GL_MEDIUM_INT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_HIGH_INT
public static final int GL_HIGH_INT
Shader Precision-Specified Types- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER
public static final int GL_FRAMEBUFFER
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER
public static final int GL_RENDERBUFFER
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RGBA4
public static final int GL_RGBA4
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RGB5_A1
public static final int GL_RGB5_A1
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RGB565
public static final int GL_RGB565
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT16
public static final int GL_DEPTH_COMPONENT16
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_STENCIL_INDEX
public static final int GL_STENCIL_INDEX
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_STENCIL_INDEX8
public static final int GL_STENCIL_INDEX8
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_WIDTH
public static final int GL_RENDERBUFFER_WIDTH
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_HEIGHT
public static final int GL_RENDERBUFFER_HEIGHT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_INTERNAL_FORMAT
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_RED_SIZE
public static final int GL_RENDERBUFFER_RED_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_GREEN_SIZE
public static final int GL_RENDERBUFFER_GREEN_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_BLUE_SIZE
public static final int GL_RENDERBUFFER_BLUE_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_ALPHA_SIZE
public static final int GL_RENDERBUFFER_ALPHA_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_DEPTH_SIZE
public static final int GL_RENDERBUFFER_DEPTH_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_STENCIL_SIZE
public static final int GL_RENDERBUFFER_STENCIL_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT0
public static final int GL_COLOR_ATTACHMENT0
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_DEPTH_ATTACHMENT
public static final int GL_DEPTH_ATTACHMENT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_STENCIL_ATTACHMENT
public static final int GL_STENCIL_ATTACHMENT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_NONE
public static final int GL_NONE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_COMPLETE
public static final int GL_FRAMEBUFFER_COMPLETE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_UNSUPPORTED
public static final int GL_FRAMEBUFFER_UNSUPPORTED
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_BINDING
public static final int GL_FRAMEBUFFER_BINDING
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_BINDING
public static final int GL_RENDERBUFFER_BINDING
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_MAX_RENDERBUFFER_SIZE
public static final int GL_MAX_RENDERBUFFER_SIZE
Framebuffer Object.- See Also:
- Constant Field Values
-
GL_INVALID_FRAMEBUFFER_OPERATION
public static final int GL_INVALID_FRAMEBUFFER_OPERATION
Framebuffer Object.- See Also:
- Constant Field Values
-
-
Method Detail
-
glActiveTexture
public static void glActiveTexture(int texture)
-
glAttachShader
public static void glAttachShader(int program, int shader)
-
glBindAttribLocation
public static void glBindAttribLocation(int program, int index, java.nio.ByteBuffer name)
-
glBindAttribLocation
public static void glBindAttribLocation(int program, int index, java.lang.CharSequence name)
Overloads glBindAttribLocation.
-
glBindBuffer
public static void glBindBuffer(int target, int buffer)
-
glBindFramebuffer
public static void glBindFramebuffer(int target, int framebuffer)
-
glBindRenderbuffer
public static void glBindRenderbuffer(int target, int renderbuffer)
-
glBindTexture
public static void glBindTexture(int target, int texture)
-
glBlendColor
public static void glBlendColor(float red, float green, float blue, float alpha)
-
glBlendEquation
public static void glBlendEquation(int mode)
-
glBlendEquationSeparate
public static void glBlendEquationSeparate(int modeRGB, int modeAlpha)
-
glBlendFunc
public static void glBlendFunc(int sfactor, int dfactor)
-
glBlendFuncSeparate
public static void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
-
glBufferData
public static void glBufferData(int target, long data_size, int usage)
-
glBufferData
public static void glBufferData(int target, java.nio.ByteBuffer data, int usage)
-
glBufferData
public static void glBufferData(int target, java.nio.FloatBuffer data, int usage)
-
glBufferData
public static void glBufferData(int target, java.nio.IntBuffer data, int usage)
-
glBufferData
public static void glBufferData(int target, java.nio.ShortBuffer data, int usage)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, java.nio.ByteBuffer data)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, java.nio.FloatBuffer data)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, java.nio.IntBuffer data)
-
glBufferSubData
public static void glBufferSubData(int target, long offset, java.nio.ShortBuffer data)
-
glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target)
-
glClear
public static void glClear(int mask)
-
glClearColor
public static void glClearColor(float red, float green, float blue, float alpha)
-
glClearDepthf
public static void glClearDepthf(float depth)
-
glClearStencil
public static void glClearStencil(int s)
-
glColorMask
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
-
glCompileShader
public static void glCompileShader(int shader)
-
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, java.nio.ByteBuffer data)
-
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, java.nio.ByteBuffer data)
-
glCopyTexImage2D
public static void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
-
glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
-
glCreateProgram
public static int glCreateProgram()
-
glCreateShader
public static int glCreateShader(int type)
-
glCullFace
public static void glCullFace(int mode)
-
glDeleteBuffers
public static void glDeleteBuffers(java.nio.IntBuffer buffers)
-
glDeleteBuffers
public static void glDeleteBuffers(int buffer)
Overloads glDeleteBuffers.
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(java.nio.IntBuffer framebuffers)
-
glDeleteFramebuffers
public static void glDeleteFramebuffers(int framebuffer)
Overloads glDeleteFramebuffers.
-
glDeleteProgram
public static void glDeleteProgram(int program)
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(java.nio.IntBuffer renderbuffers)
-
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int renderbuffer)
Overloads glDeleteRenderbuffers.
-
glDeleteShader
public static void glDeleteShader(int shader)
-
glDeleteTextures
public static void glDeleteTextures(java.nio.IntBuffer textures)
-
glDeleteTextures
public static void glDeleteTextures(int texture)
Overloads glDeleteTextures.
-
glDepthFunc
public static void glDepthFunc(int func)
-
glDepthMask
public static void glDepthMask(boolean flag)
-
glDepthRangef
public static void glDepthRangef(float zNear, float zFar)
-
glDetachShader
public static void glDetachShader(int program, int shader)
-
glDisable
public static void glDisable(int cap)
-
glDisableVertexAttribArray
public static void glDisableVertexAttribArray(int index)
-
glDrawArrays
public static void glDrawArrays(int mode, int first, int count)
-
glDrawElements
public static void glDrawElements(int mode, java.nio.ByteBuffer indices)
-
glDrawElements
public static void glDrawElements(int mode, java.nio.IntBuffer indices)
-
glDrawElements
public static void glDrawElements(int mode, java.nio.ShortBuffer indices)
-
glDrawElements
public static void glDrawElements(int mode, int indices_count, int type, long indices_buffer_offset)
-
glEnable
public static void glEnable(int cap)
-
glEnableVertexAttribArray
public static void glEnableVertexAttribArray(int index)
-
glFinish
public static void glFinish()
-
glFlush
public static void glFlush()
-
glFramebufferRenderbuffer
public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
-
glFramebufferTexture2D
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
-
glFrontFace
public static void glFrontFace(int mode)
-
glGenBuffers
public static void glGenBuffers(java.nio.IntBuffer buffers)
-
glGenBuffers
public static int glGenBuffers()
Overloads glGenBuffers.
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glGenerateMipmap
public static void glGenerateMipmap(int target)
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glGenFramebuffers
public static void glGenFramebuffers(java.nio.IntBuffer framebuffers)
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glGenFramebuffers
public static int glGenFramebuffers()
Overloads glGenFramebuffers.
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glGenRenderbuffers
public static void glGenRenderbuffers(java.nio.IntBuffer renderbuffers)
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glGenRenderbuffers
public static int glGenRenderbuffers()
Overloads glGenRenderbuffers.
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glGenTextures
public static void glGenTextures(java.nio.IntBuffer textures)
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glGenTextures
public static int glGenTextures()
Overloads glGenTextures.
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glGetActiveAttrib
public static void glGetActiveAttrib(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
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glGetActiveAttrib
public static java.lang.String glGetActiveAttrib(int program, int index, int bufsize, java.nio.IntBuffer sizeType)
Overloads glGetActiveAttrib.Overloads glGetActiveAttrib. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
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glGetActiveAttrib
public static java.lang.String glGetActiveAttrib(int program, int index, int bufsize)
Overloads glGetActiveAttrib.Overloads glGetActiveAttrib. This version returns only the attrib name.
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glGetActiveAttribSize
public static int glGetActiveAttribSize(int program, int index)
Overloads glGetActiveAttrib.Overloads glGetActiveAttrib. This version returns only the attrib size.
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glGetActiveAttribType
public static int glGetActiveAttribType(int program, int index)
Overloads glGetActiveAttrib.Overloads glGetActiveAttrib. This version returns only the attrib type.
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glGetActiveUniform
public static void glGetActiveUniform(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
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glGetActiveUniform
public static java.lang.String glGetActiveUniform(int program, int index, int bufsize, java.nio.IntBuffer sizeType)
Overloads glGetActiveUniform.Overloads glGetActiveUniform. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
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glGetActiveUniform
public static java.lang.String glGetActiveUniform(int program, int index, int bufsize)
Overloads glGetActiveUniform.Overloads glGetActiveUniformARB. This version returns only the uniform name.
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glGetActiveUniformSize
public static int glGetActiveUniformSize(int program, int index)
Overloads glGetActiveUniform.Overloads glGetActiveUniform. This version returns only the uniform size.
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glGetActiveUniformType
public static int glGetActiveUniformType(int program, int index)
Overloads glGetActiveUniform.Overloads glGetActiveUniform. This version returns only the uniform type.
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glGetAttachedShaders
public static void glGetAttachedShaders(int program, java.nio.IntBuffer count, java.nio.IntBuffer shaders)
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glGetAttribLocation
public static int glGetAttribLocation(int program, java.nio.ByteBuffer name)
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glGetAttribLocation
public static int glGetAttribLocation(int program, java.lang.CharSequence name)
Overloads glGetAttribLocation.
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glGetBoolean
public static void glGetBoolean(int pname, java.nio.ByteBuffer params)
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glGetBoolean
public static boolean glGetBoolean(int pname)
Overloads glGetBooleanv.
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glGetBufferParameter
public static void glGetBufferParameter(int target, int pname, java.nio.IntBuffer params)
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glGetBufferParameter
@Deprecated public static int glGetBufferParameter(int target, int pname)
Deprecated.Will be removed in 3.0. UseglGetBufferParameteri(int, int)
instead.Overloads glGetBufferParameteriv.
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glGetBufferParameteri
public static int glGetBufferParameteri(int target, int pname)
Overloads glGetBufferParameteriv.
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glGetError
public static int glGetError()
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glGetFloat
public static void glGetFloat(int pname, java.nio.FloatBuffer params)
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glGetFloat
public static float glGetFloat(int pname)
Overloads glGetFloatv.
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glGetFramebufferAttachmentParameter
public static void glGetFramebufferAttachmentParameter(int target, int attachment, int pname, java.nio.IntBuffer params)
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glGetFramebufferAttachmentParameter
@Deprecated public static int glGetFramebufferAttachmentParameter(int target, int attachment, int pname)
Deprecated.Will be removed in 3.0. UseglGetFramebufferAttachmentParameteri(int, int, int)
instead.Overloads glGetFramebufferAttachmentParameteriv.
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glGetFramebufferAttachmentParameteri
public static int glGetFramebufferAttachmentParameteri(int target, int attachment, int pname)
Overloads glGetFramebufferAttachmentParameteriv.
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glGetInteger
public static void glGetInteger(int pname, java.nio.IntBuffer params)
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glGetInteger
public static int glGetInteger(int pname)
Overloads glGetIntegerv.
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glGetProgram
public static void glGetProgram(int program, int pname, java.nio.IntBuffer params)
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glGetProgram
@Deprecated public static int glGetProgram(int program, int pname)
Deprecated.Will be removed in 3.0. UseglGetProgrami(int, int)
instead.Overloads glGetProgramiv.
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glGetProgrami
public static int glGetProgrami(int program, int pname)
Overloads glGetProgramiv.
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glGetProgramInfoLog
public static void glGetProgramInfoLog(int program, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
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glGetProgramInfoLog
public static java.lang.String glGetProgramInfoLog(int program, int bufsize)
Overloads glGetProgramInfoLog.
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glGetRenderbufferParameter
public static void glGetRenderbufferParameter(int target, int pname, java.nio.IntBuffer params)
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glGetRenderbufferParameter
@Deprecated public static int glGetRenderbufferParameter(int target, int pname)
Deprecated.Will be removed in 3.0. UseglGetRenderbufferParameteri(int, int)
instead.Overloads glGetRenderbufferParameteriv.
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glGetRenderbufferParameteri
public static int glGetRenderbufferParameteri(int target, int pname)
Overloads glGetRenderbufferParameteriv.
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glGetShader
public static void glGetShader(int shader, int pname, java.nio.IntBuffer params)
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glGetShader
@Deprecated public static int glGetShader(int shader, int pname)
Deprecated.Will be removed in 3.0. UseglGetShaderi(int, int)
instead.Overloads glGetShaderiv.
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glGetShaderi
public static int glGetShaderi(int shader, int pname)
Overloads glGetShaderiv.
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glGetShaderInfoLog
public static void glGetShaderInfoLog(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
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glGetShaderInfoLog
public static java.lang.String glGetShaderInfoLog(int shader, int bufsize)
Overloads glGetShaderInfoLog.
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)
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glGetShaderSource
public static void glGetShaderSource(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer source)
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glGetShaderSource
public static java.lang.String glGetShaderSource(int shader, int bufsize)
Overloads glGetShaderSource.
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glGetString
public static java.lang.String glGetString(int name)
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glGetTexParameter
public static void glGetTexParameter(int target, int pname, java.nio.FloatBuffer params)
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glGetTexParameterf
public static float glGetTexParameterf(int target, int pname)
Overloads glGetTexParameterfv.
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glGetTexParameter
public static void glGetTexParameter(int target, int pname, java.nio.IntBuffer params)
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glGetTexParameteri
public static int glGetTexParameteri(int target, int pname)
Overloads glGetTexParameteriv.
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glGetUniform
public static void glGetUniform(int program, int location, java.nio.FloatBuffer params)
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glGetUniform
public static void glGetUniform(int program, int location, java.nio.IntBuffer params)
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glGetUniformLocation
public static int glGetUniformLocation(int program, java.nio.ByteBuffer name)
Returns the location of the uniform with the specified name. The ByteBuffer should contain the uniform name as a null-terminated string.- Parameters:
program
-name
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glGetUniformLocation
public static int glGetUniformLocation(int program, java.lang.CharSequence name)
Overloads glGetUniformLocation.
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glGetVertexAttrib
public static void glGetVertexAttrib(int index, int pname, java.nio.FloatBuffer params)
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glGetVertexAttrib
public static void glGetVertexAttrib(int index, int pname, java.nio.IntBuffer params)
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glGetVertexAttribPointer
public static java.nio.ByteBuffer glGetVertexAttribPointer(int index, int pname, long result_size)
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glHint
public static void glHint(int target, int mode)
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glIsBuffer
public static boolean glIsBuffer(int buffer)
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glIsEnabled
public static boolean glIsEnabled(int cap)
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glIsFramebuffer
public static boolean glIsFramebuffer(int framebuffer)
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glIsProgram
public static boolean glIsProgram(int program)
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glIsRenderbuffer
public static boolean glIsRenderbuffer(int renderbuffer)
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glIsShader
public static boolean glIsShader(int shader)
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glIsTexture
public static boolean glIsTexture(int texture)
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glLineWidth
public static void glLineWidth(float width)
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glLinkProgram
public static void glLinkProgram(int program)
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glPixelStorei
public static void glPixelStorei(int pname, int param)
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glPolygonOffset
public static void glPolygonOffset(float factor, float units)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.FloatBuffer pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.IntBuffer pixels)
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glReadPixels
public static void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.ShortBuffer pixels)
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler()
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glRenderbufferStorage
public static void glRenderbufferStorage(int target, int internalformat, int width, int height)
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glSampleCoverage
public static void glSampleCoverage(float value, boolean invert)
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glScissor
public static void glScissor(int x, int y, int width, int height)
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glShaderBinary
public static void glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)
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glShaderSource
public static void glShaderSource(int shader, java.nio.ByteBuffer string)
glShaderSource allows multiple, optionally null-terminated, source strings to define a shader program. This method uses just a single string, that should NOT be null-terminated.- Parameters:
shader
-string
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glShaderSource
public static void glShaderSource(int shader, java.lang.CharSequence string)
Overloads glShaderSource.
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glShaderSource
public static void glShaderSource(int shader, java.lang.CharSequence[] strings)
Overloads glShaderSource.
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glStencilFunc
public static void glStencilFunc(int func, int ref, int mask)
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glStencilFuncSeparate
public static void glStencilFuncSeparate(int face, int func, int ref, int mask)
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glStencilMask
public static void glStencilMask(int mask)
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glStencilMaskSeparate
public static void glStencilMaskSeparate(int face, int mask)
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glStencilOp
public static void glStencilOp(int fail, int zfail, int zpass)
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glStencilOpSeparate
public static void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ByteBuffer pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.FloatBuffer pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.IntBuffer pixels)
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glTexImage2D
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.ShortBuffer pixels)
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glTexParameterf
public static void glTexParameterf(int target, int pname, float param)
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glTexParameter
public static void glTexParameter(int target, int pname, java.nio.FloatBuffer param)
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glTexParameteri
public static void glTexParameteri(int target, int pname, int param)
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glTexParameter
public static void glTexParameter(int target, int pname, java.nio.IntBuffer param)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ByteBuffer pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.FloatBuffer pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.IntBuffer pixels)
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glTexSubImage2D
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.ShortBuffer pixels)
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glUniform1f
public static void glUniform1f(int location, float x)
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glUniform1
public static void glUniform1(int location, java.nio.FloatBuffer v)
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glUniform1i
public static void glUniform1i(int location, int x)
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glUniform1
public static void glUniform1(int location, java.nio.IntBuffer v)
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glUniform2f
public static void glUniform2f(int location, float x, float y)
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glUniform2
public static void glUniform2(int location, java.nio.FloatBuffer v)
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glUniform2i
public static void glUniform2i(int location, int x, int y)
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glUniform2
public static void glUniform2(int location, java.nio.IntBuffer v)
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glUniform3f
public static void glUniform3f(int location, float x, float y, float z)
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glUniform3
public static void glUniform3(int location, java.nio.FloatBuffer v)
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glUniform3i
public static void glUniform3i(int location, int x, int y, int z)
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glUniform3
public static void glUniform3(int location, java.nio.IntBuffer v)
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glUniform4f
public static void glUniform4f(int location, float x, float y, float z, float w)
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glUniform4
public static void glUniform4(int location, java.nio.FloatBuffer v)
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glUniform4i
public static void glUniform4i(int location, int x, int y, int z, int w)
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glUniform4
public static void glUniform4(int location, java.nio.IntBuffer v)
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glUniformMatrix2
public static void glUniformMatrix2(int location, boolean transpose, java.nio.FloatBuffer matrices)
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glUniformMatrix3
public static void glUniformMatrix3(int location, boolean transpose, java.nio.FloatBuffer matrices)
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glUniformMatrix4
public static void glUniformMatrix4(int location, boolean transpose, java.nio.FloatBuffer matrices)
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glUseProgram
public static void glUseProgram(int program)
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glValidateProgram
public static void glValidateProgram(int program)
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glVertexAttrib1f
public static void glVertexAttrib1f(int indx, float x)
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glVertexAttrib1
public static void glVertexAttrib1(int indx, java.nio.FloatBuffer values)
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glVertexAttrib2f
public static void glVertexAttrib2f(int indx, float x, float y)
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glVertexAttrib2
public static void glVertexAttrib2(int indx, java.nio.FloatBuffer values)
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glVertexAttrib3f
public static void glVertexAttrib3f(int indx, float x, float y, float z)
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glVertexAttrib3
public static void glVertexAttrib3(int indx, java.nio.FloatBuffer values)
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glVertexAttrib4f
public static void glVertexAttrib4f(int indx, float x, float y, float z, float w)
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glVertexAttrib4
public static void glVertexAttrib4(int indx, java.nio.FloatBuffer values)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, boolean normalized, int stride, java.nio.FloatBuffer buffer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.ByteBuffer buffer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.IntBuffer buffer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.ShortBuffer buffer)
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glVertexAttribPointer
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long buffer_buffer_offset)
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glViewport
public static void glViewport(int x, int y, int width, int height)
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