Package org.lwjgl.opengl
Class ARBShaderObjects
- java.lang.Object
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- org.lwjgl.opengl.ARBShaderObjects
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public final class ARBShaderObjects extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description static int
GL_BOOL_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_BOOL_VEC2_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_BOOL_VEC3_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_BOOL_VEC4_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_FLOAT_MAT2_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_FLOAT_MAT3_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_FLOAT_MAT4_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_FLOAT_VEC2_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_FLOAT_VEC3_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_FLOAT_VEC4_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_INT_VEC2_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_INT_VEC3_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_INT_VEC4_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_ACTIVE_UNIFORMS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_ATTACHED_OBJECTS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_COMPILE_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_DELETE_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_INFO_LOG_LENGTH_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_LINK_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_SUBTYPE_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_TYPE_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_OBJECT_VALIDATE_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:static int
GL_PROGRAM_OBJECT_ARB
Accepted by the <pname> argument of GetHandleARB:static int
GL_SAMPLER_1D_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_SAMPLER_1D_SHADOW_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_SAMPLER_2D_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_SAMPLER_2D_RECT_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_SAMPLER_2D_RECT_SHADOW_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_SAMPLER_2D_SHADOW_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_SAMPLER_3D_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_SAMPLER_CUBE_ARB
Returned by the <type> parameter of GetActiveUniformARB:static int
GL_SHADER_OBJECT_ARB
Returned by the <params> parameter of GetObjectParameter{fi}vARB:
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
glAttachObjectARB(int containerObj, int obj)
static void
glCompileShaderARB(int shaderObj)
static int
glCreateProgramObjectARB()
static int
glCreateShaderObjectARB(int shaderType)
static void
glDeleteObjectARB(int obj)
static void
glDetachObjectARB(int containerObj, int attachedObj)
static java.lang.String
glGetActiveUniformARB(int programObj, int index, int maxLength)
Overloads glGetActiveUniformARB.static java.lang.String
glGetActiveUniformARB(int programObj, int index, int maxLength, java.nio.IntBuffer sizeType)
Overloads glGetActiveUniformARB.static void
glGetActiveUniformARB(int programObj, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
static int
glGetActiveUniformSizeARB(int programObj, int index)
Overloads glGetActiveUniformARB.static int
glGetActiveUniformTypeARB(int programObj, int index)
Overloads glGetActiveUniformARB.static void
glGetAttachedObjectsARB(int containerObj, java.nio.IntBuffer count, java.nio.IntBuffer obj)
static int
glGetHandleARB(int pname)
static java.lang.String
glGetInfoLogARB(int obj, int maxLength)
Overloads glGetInfoLogARB.static void
glGetInfoLogARB(int obj, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
static void
glGetObjectParameterARB(int obj, int pname, java.nio.FloatBuffer params)
static void
glGetObjectParameterARB(int obj, int pname, java.nio.IntBuffer params)
static float
glGetObjectParameterfARB(int obj, int pname)
Overloads glGetObjectParameterfvARB.static int
glGetObjectParameteriARB(int obj, int pname)
Overloads glGetObjectParameterivARB.static java.lang.String
glGetShaderSourceARB(int obj, int maxLength)
Overloads glGetShaderSourceARB.static void
glGetShaderSourceARB(int obj, java.nio.IntBuffer length, java.nio.ByteBuffer source)
static void
glGetUniformARB(int programObj, int location, java.nio.FloatBuffer params)
static void
glGetUniformARB(int programObj, int location, java.nio.IntBuffer params)
static int
glGetUniformLocationARB(int programObj, java.lang.CharSequence name)
Overloads glGetUniformLocationARB.static int
glGetUniformLocationARB(int programObj, java.nio.ByteBuffer name)
Returns the location of the uniform with the specified name.static void
glLinkProgramARB(int programObj)
static void
glShaderSourceARB(int shader, java.lang.CharSequence string)
Overloads glShaderSourceARB.static void
glShaderSourceARB(int shader, java.lang.CharSequence[] strings)
Overloads glShaderSourceARB.static void
glShaderSourceARB(int shader, java.nio.ByteBuffer string)
The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.static void
glUniform1ARB(int location, java.nio.FloatBuffer values)
static void
glUniform1ARB(int location, java.nio.IntBuffer values)
static void
glUniform1fARB(int location, float v0)
static void
glUniform1iARB(int location, int v0)
static void
glUniform2ARB(int location, java.nio.FloatBuffer values)
static void
glUniform2ARB(int location, java.nio.IntBuffer values)
static void
glUniform2fARB(int location, float v0, float v1)
static void
glUniform2iARB(int location, int v0, int v1)
static void
glUniform3ARB(int location, java.nio.FloatBuffer values)
static void
glUniform3ARB(int location, java.nio.IntBuffer values)
static void
glUniform3fARB(int location, float v0, float v1, float v2)
static void
glUniform3iARB(int location, int v0, int v1, int v2)
static void
glUniform4ARB(int location, java.nio.FloatBuffer values)
static void
glUniform4ARB(int location, java.nio.IntBuffer values)
static void
glUniform4fARB(int location, float v0, float v1, float v2, float v3)
static void
glUniform4iARB(int location, int v0, int v1, int v2, int v3)
static void
glUniformMatrix2ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
static void
glUniformMatrix3ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
static void
glUniformMatrix4ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
static void
glUseProgramObjectARB(int programObj)
static void
glValidateProgramARB(int programObj)
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Field Detail
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GL_PROGRAM_OBJECT_ARB
public static final int GL_PROGRAM_OBJECT_ARB
Accepted by the <pname> argument of GetHandleARB:- See Also:
- Constant Field Values
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GL_OBJECT_TYPE_ARB
public static final int GL_OBJECT_TYPE_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_SUBTYPE_ARB
public static final int GL_OBJECT_SUBTYPE_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_DELETE_STATUS_ARB
public static final int GL_OBJECT_DELETE_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_COMPILE_STATUS_ARB
public static final int GL_OBJECT_COMPILE_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_LINK_STATUS_ARB
public static final int GL_OBJECT_LINK_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_VALIDATE_STATUS_ARB
public static final int GL_OBJECT_VALIDATE_STATUS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_INFO_LOG_LENGTH_ARB
public static final int GL_OBJECT_INFO_LOG_LENGTH_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_ATTACHED_OBJECTS_ARB
public static final int GL_OBJECT_ATTACHED_OBJECTS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_ACTIVE_UNIFORMS_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORMS_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
public static final int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_SHADER_OBJECT_ARB
public static final int GL_SHADER_OBJECT_ARB
Returned by the <params> parameter of GetObjectParameter{fi}vARB:- See Also:
- Constant Field Values
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GL_FLOAT_VEC2_ARB
public static final int GL_FLOAT_VEC2_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_FLOAT_VEC3_ARB
public static final int GL_FLOAT_VEC3_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_FLOAT_VEC4_ARB
public static final int GL_FLOAT_VEC4_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_INT_VEC2_ARB
public static final int GL_INT_VEC2_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_INT_VEC3_ARB
public static final int GL_INT_VEC3_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_INT_VEC4_ARB
public static final int GL_INT_VEC4_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_BOOL_ARB
public static final int GL_BOOL_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_BOOL_VEC2_ARB
public static final int GL_BOOL_VEC2_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_BOOL_VEC3_ARB
public static final int GL_BOOL_VEC3_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_BOOL_VEC4_ARB
public static final int GL_BOOL_VEC4_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_FLOAT_MAT2_ARB
public static final int GL_FLOAT_MAT2_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_FLOAT_MAT3_ARB
public static final int GL_FLOAT_MAT3_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_FLOAT_MAT4_ARB
public static final int GL_FLOAT_MAT4_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_SAMPLER_1D_ARB
public static final int GL_SAMPLER_1D_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_SAMPLER_2D_ARB
public static final int GL_SAMPLER_2D_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_SAMPLER_3D_ARB
public static final int GL_SAMPLER_3D_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_SAMPLER_CUBE_ARB
public static final int GL_SAMPLER_CUBE_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_SAMPLER_1D_SHADOW_ARB
public static final int GL_SAMPLER_1D_SHADOW_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_SAMPLER_2D_SHADOW_ARB
public static final int GL_SAMPLER_2D_SHADOW_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_SAMPLER_2D_RECT_ARB
public static final int GL_SAMPLER_2D_RECT_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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GL_SAMPLER_2D_RECT_SHADOW_ARB
public static final int GL_SAMPLER_2D_RECT_SHADOW_ARB
Returned by the <type> parameter of GetActiveUniformARB:- See Also:
- Constant Field Values
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Method Detail
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glDeleteObjectARB
public static void glDeleteObjectARB(int obj)
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glGetHandleARB
public static int glGetHandleARB(int pname)
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glDetachObjectARB
public static void glDetachObjectARB(int containerObj, int attachedObj)
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glCreateShaderObjectARB
public static int glCreateShaderObjectARB(int shaderType)
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glShaderSourceARB
public static void glShaderSourceARB(int shader, java.nio.ByteBuffer string)
The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program. This method uses just a single string, that should NOT be null-terminated.
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glShaderSourceARB
public static void glShaderSourceARB(int shader, java.lang.CharSequence string)
Overloads glShaderSourceARB.
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glShaderSourceARB
public static void glShaderSourceARB(int shader, java.lang.CharSequence[] strings)
Overloads glShaderSourceARB.
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glCompileShaderARB
public static void glCompileShaderARB(int shaderObj)
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glCreateProgramObjectARB
public static int glCreateProgramObjectARB()
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glAttachObjectARB
public static void glAttachObjectARB(int containerObj, int obj)
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glLinkProgramARB
public static void glLinkProgramARB(int programObj)
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glUseProgramObjectARB
public static void glUseProgramObjectARB(int programObj)
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glValidateProgramARB
public static void glValidateProgramARB(int programObj)
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glUniform1fARB
public static void glUniform1fARB(int location, float v0)
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glUniform2fARB
public static void glUniform2fARB(int location, float v0, float v1)
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glUniform3fARB
public static void glUniform3fARB(int location, float v0, float v1, float v2)
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glUniform4fARB
public static void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
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glUniform1iARB
public static void glUniform1iARB(int location, int v0)
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glUniform2iARB
public static void glUniform2iARB(int location, int v0, int v1)
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glUniform3iARB
public static void glUniform3iARB(int location, int v0, int v1, int v2)
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glUniform4iARB
public static void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
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glUniform1ARB
public static void glUniform1ARB(int location, java.nio.FloatBuffer values)
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glUniform2ARB
public static void glUniform2ARB(int location, java.nio.FloatBuffer values)
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glUniform3ARB
public static void glUniform3ARB(int location, java.nio.FloatBuffer values)
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glUniform4ARB
public static void glUniform4ARB(int location, java.nio.FloatBuffer values)
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glUniform1ARB
public static void glUniform1ARB(int location, java.nio.IntBuffer values)
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glUniform2ARB
public static void glUniform2ARB(int location, java.nio.IntBuffer values)
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glUniform3ARB
public static void glUniform3ARB(int location, java.nio.IntBuffer values)
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glUniform4ARB
public static void glUniform4ARB(int location, java.nio.IntBuffer values)
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glUniformMatrix2ARB
public static void glUniformMatrix2ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
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glUniformMatrix3ARB
public static void glUniformMatrix3ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
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glUniformMatrix4ARB
public static void glUniformMatrix4ARB(int location, boolean transpose, java.nio.FloatBuffer matrices)
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glGetObjectParameterARB
public static void glGetObjectParameterARB(int obj, int pname, java.nio.FloatBuffer params)
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glGetObjectParameterfARB
public static float glGetObjectParameterfARB(int obj, int pname)
Overloads glGetObjectParameterfvARB.
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glGetObjectParameterARB
public static void glGetObjectParameterARB(int obj, int pname, java.nio.IntBuffer params)
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glGetObjectParameteriARB
public static int glGetObjectParameteriARB(int obj, int pname)
Overloads glGetObjectParameterivARB.
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glGetInfoLogARB
public static void glGetInfoLogARB(int obj, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
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glGetInfoLogARB
public static java.lang.String glGetInfoLogARB(int obj, int maxLength)
Overloads glGetInfoLogARB.
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glGetAttachedObjectsARB
public static void glGetAttachedObjectsARB(int containerObj, java.nio.IntBuffer count, java.nio.IntBuffer obj)
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glGetUniformLocationARB
public static int glGetUniformLocationARB(int programObj, java.nio.ByteBuffer name)
Returns the location of the uniform with the specified name. The ByteBuffer should contain the uniform name as a null-terminated string.- Parameters:
programObj
-name
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glGetUniformLocationARB
public static int glGetUniformLocationARB(int programObj, java.lang.CharSequence name)
Overloads glGetUniformLocationARB.
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glGetActiveUniformARB
public static void glGetActiveUniformARB(int programObj, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
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glGetActiveUniformARB
public static java.lang.String glGetActiveUniformARB(int programObj, int index, int maxLength, java.nio.IntBuffer sizeType)
Overloads glGetActiveUniformARB.Overloads glGetActiveUniformARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
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glGetActiveUniformARB
public static java.lang.String glGetActiveUniformARB(int programObj, int index, int maxLength)
Overloads glGetActiveUniformARB.Overloads glGetActiveUniformARB. This version returns only the uniform name.
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glGetActiveUniformSizeARB
public static int glGetActiveUniformSizeARB(int programObj, int index)
Overloads glGetActiveUniformARB.Overloads glGetActiveUniformARB. This version returns only the uniform size.
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glGetActiveUniformTypeARB
public static int glGetActiveUniformTypeARB(int programObj, int index)
Overloads glGetActiveUniformARB.Overloads glGetActiveUniformARB. This version returns only the uniform type.
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glGetUniformARB
public static void glGetUniformARB(int programObj, int location, java.nio.FloatBuffer params)
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glGetUniformARB
public static void glGetUniformARB(int programObj, int location, java.nio.IntBuffer params)
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glGetShaderSourceARB
public static void glGetShaderSourceARB(int obj, java.nio.IntBuffer length, java.nio.ByteBuffer source)
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glGetShaderSourceARB
public static java.lang.String glGetShaderSourceARB(int obj, int maxLength)
Overloads glGetShaderSourceARB.
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