Class ContextCapabilities


  • public class ContextCapabilities
    extends java.lang.Object
    • Field Detail

      • GL_AMD_blend_minmax_factor

        public final boolean GL_AMD_blend_minmax_factor
      • GL_AMD_conservative_depth

        public final boolean GL_AMD_conservative_depth
      • GL_AMD_debug_output

        public final boolean GL_AMD_debug_output
      • GL_AMD_depth_clamp_separate

        public final boolean GL_AMD_depth_clamp_separate
      • GL_AMD_draw_buffers_blend

        public final boolean GL_AMD_draw_buffers_blend
      • GL_AMD_interleaved_elements

        public final boolean GL_AMD_interleaved_elements
      • GL_AMD_multi_draw_indirect

        public final boolean GL_AMD_multi_draw_indirect
      • GL_AMD_name_gen_delete

        public final boolean GL_AMD_name_gen_delete
      • GL_AMD_performance_monitor

        public final boolean GL_AMD_performance_monitor
      • GL_AMD_pinned_memory

        public final boolean GL_AMD_pinned_memory
      • GL_AMD_query_buffer_object

        public final boolean GL_AMD_query_buffer_object
      • GL_AMD_sample_positions

        public final boolean GL_AMD_sample_positions
      • GL_AMD_seamless_cubemap_per_texture

        public final boolean GL_AMD_seamless_cubemap_per_texture
      • GL_AMD_shader_atomic_counter_ops

        public final boolean GL_AMD_shader_atomic_counter_ops
      • GL_AMD_shader_stencil_export

        public final boolean GL_AMD_shader_stencil_export
      • GL_AMD_shader_trinary_minmax

        public final boolean GL_AMD_shader_trinary_minmax
      • GL_AMD_sparse_texture

        public final boolean GL_AMD_sparse_texture
      • GL_AMD_stencil_operation_extended

        public final boolean GL_AMD_stencil_operation_extended
      • GL_AMD_texture_texture4

        public final boolean GL_AMD_texture_texture4
      • GL_AMD_transform_feedback3_lines_triangles

        public final boolean GL_AMD_transform_feedback3_lines_triangles
      • GL_AMD_vertex_shader_layer

        public final boolean GL_AMD_vertex_shader_layer
      • GL_AMD_vertex_shader_tessellator

        public final boolean GL_AMD_vertex_shader_tessellator
      • GL_AMD_vertex_shader_viewport_index

        public final boolean GL_AMD_vertex_shader_viewport_index
      • GL_APPLE_aux_depth_stencil

        public final boolean GL_APPLE_aux_depth_stencil
      • GL_APPLE_client_storage

        public final boolean GL_APPLE_client_storage
      • GL_APPLE_element_array

        public final boolean GL_APPLE_element_array
      • GL_APPLE_fence

        public final boolean GL_APPLE_fence
      • GL_APPLE_float_pixels

        public final boolean GL_APPLE_float_pixels
      • GL_APPLE_flush_buffer_range

        public final boolean GL_APPLE_flush_buffer_range
      • GL_APPLE_object_purgeable

        public final boolean GL_APPLE_object_purgeable
      • GL_APPLE_packed_pixels

        public final boolean GL_APPLE_packed_pixels
      • GL_APPLE_rgb_422

        public final boolean GL_APPLE_rgb_422
      • GL_APPLE_row_bytes

        public final boolean GL_APPLE_row_bytes
      • GL_APPLE_texture_range

        public final boolean GL_APPLE_texture_range
      • GL_APPLE_vertex_array_object

        public final boolean GL_APPLE_vertex_array_object
      • GL_APPLE_vertex_array_range

        public final boolean GL_APPLE_vertex_array_range
      • GL_APPLE_vertex_program_evaluators

        public final boolean GL_APPLE_vertex_program_evaluators
      • GL_APPLE_ycbcr_422

        public final boolean GL_APPLE_ycbcr_422
      • GL_ARB_ES2_compatibility

        public final boolean GL_ARB_ES2_compatibility
      • GL_ARB_ES3_1_compatibility

        public final boolean GL_ARB_ES3_1_compatibility
      • GL_ARB_ES3_compatibility

        public final boolean GL_ARB_ES3_compatibility
      • GL_ARB_arrays_of_arrays

        public final boolean GL_ARB_arrays_of_arrays
      • GL_ARB_base_instance

        public final boolean GL_ARB_base_instance
      • GL_ARB_bindless_texture

        public final boolean GL_ARB_bindless_texture
      • GL_ARB_blend_func_extended

        public final boolean GL_ARB_blend_func_extended
      • GL_ARB_buffer_storage

        public final boolean GL_ARB_buffer_storage
      • GL_ARB_cl_event

        public final boolean GL_ARB_cl_event
      • GL_ARB_clear_buffer_object

        public final boolean GL_ARB_clear_buffer_object
      • GL_ARB_clear_texture

        public final boolean GL_ARB_clear_texture
      • GL_ARB_clip_control

        public final boolean GL_ARB_clip_control
      • GL_ARB_color_buffer_float

        public final boolean GL_ARB_color_buffer_float
      • GL_ARB_compatibility

        public final boolean GL_ARB_compatibility
      • GL_ARB_compressed_texture_pixel_storage

        public final boolean GL_ARB_compressed_texture_pixel_storage
      • GL_ARB_compute_shader

        public final boolean GL_ARB_compute_shader
      • GL_ARB_compute_variable_group_size

        public final boolean GL_ARB_compute_variable_group_size
      • GL_ARB_conditional_render_inverted

        public final boolean GL_ARB_conditional_render_inverted
      • GL_ARB_conservative_depth

        public final boolean GL_ARB_conservative_depth
      • GL_ARB_copy_buffer

        public final boolean GL_ARB_copy_buffer
      • GL_ARB_copy_image

        public final boolean GL_ARB_copy_image
      • GL_ARB_cull_distance

        public final boolean GL_ARB_cull_distance
      • GL_ARB_debug_output

        public final boolean GL_ARB_debug_output
      • GL_ARB_depth_buffer_float

        public final boolean GL_ARB_depth_buffer_float
      • GL_ARB_depth_clamp

        public final boolean GL_ARB_depth_clamp
      • GL_ARB_depth_texture

        public final boolean GL_ARB_depth_texture
      • GL_ARB_derivative_control

        public final boolean GL_ARB_derivative_control
      • GL_ARB_direct_state_access

        public final boolean GL_ARB_direct_state_access
      • GL_ARB_draw_buffers

        public final boolean GL_ARB_draw_buffers
      • GL_ARB_draw_buffers_blend

        public final boolean GL_ARB_draw_buffers_blend
      • GL_ARB_draw_elements_base_vertex

        public final boolean GL_ARB_draw_elements_base_vertex
      • GL_ARB_draw_indirect

        public final boolean GL_ARB_draw_indirect
      • GL_ARB_draw_instanced

        public final boolean GL_ARB_draw_instanced
      • GL_ARB_enhanced_layouts

        public final boolean GL_ARB_enhanced_layouts
      • GL_ARB_explicit_attrib_location

        public final boolean GL_ARB_explicit_attrib_location
      • GL_ARB_explicit_uniform_location

        public final boolean GL_ARB_explicit_uniform_location
      • GL_ARB_fragment_coord_conventions

        public final boolean GL_ARB_fragment_coord_conventions
      • GL_ARB_fragment_layer_viewport

        public final boolean GL_ARB_fragment_layer_viewport
      • GL_ARB_fragment_program

        public final boolean GL_ARB_fragment_program
      • GL_ARB_fragment_program_shadow

        public final boolean GL_ARB_fragment_program_shadow
      • GL_ARB_fragment_shader

        public final boolean GL_ARB_fragment_shader
      • GL_ARB_framebuffer_no_attachments

        public final boolean GL_ARB_framebuffer_no_attachments
      • GL_ARB_framebuffer_object

        public final boolean GL_ARB_framebuffer_object
      • GL_ARB_framebuffer_sRGB

        public final boolean GL_ARB_framebuffer_sRGB
      • GL_ARB_geometry_shader4

        public final boolean GL_ARB_geometry_shader4
      • GL_ARB_get_program_binary

        public final boolean GL_ARB_get_program_binary
      • GL_ARB_get_texture_sub_image

        public final boolean GL_ARB_get_texture_sub_image
      • GL_ARB_gpu_shader5

        public final boolean GL_ARB_gpu_shader5
      • GL_ARB_gpu_shader_fp64

        public final boolean GL_ARB_gpu_shader_fp64
      • GL_ARB_half_float_pixel

        public final boolean GL_ARB_half_float_pixel
      • GL_ARB_half_float_vertex

        public final boolean GL_ARB_half_float_vertex
      • GL_ARB_imaging

        public final boolean GL_ARB_imaging
      • GL_ARB_indirect_parameters

        public final boolean GL_ARB_indirect_parameters
      • GL_ARB_instanced_arrays

        public final boolean GL_ARB_instanced_arrays
      • GL_ARB_internalformat_query

        public final boolean GL_ARB_internalformat_query
      • GL_ARB_internalformat_query2

        public final boolean GL_ARB_internalformat_query2
      • GL_ARB_invalidate_subdata

        public final boolean GL_ARB_invalidate_subdata
      • GL_ARB_map_buffer_alignment

        public final boolean GL_ARB_map_buffer_alignment
      • GL_ARB_map_buffer_range

        public final boolean GL_ARB_map_buffer_range
      • GL_ARB_matrix_palette

        public final boolean GL_ARB_matrix_palette
      • GL_ARB_multi_bind

        public final boolean GL_ARB_multi_bind
      • GL_ARB_multi_draw_indirect

        public final boolean GL_ARB_multi_draw_indirect
      • GL_ARB_multisample

        public final boolean GL_ARB_multisample
      • GL_ARB_multitexture

        public final boolean GL_ARB_multitexture
      • GL_ARB_occlusion_query

        public final boolean GL_ARB_occlusion_query
      • GL_ARB_occlusion_query2

        public final boolean GL_ARB_occlusion_query2
      • GL_ARB_pipeline_statistics_query

        public final boolean GL_ARB_pipeline_statistics_query
      • GL_ARB_pixel_buffer_object

        public final boolean GL_ARB_pixel_buffer_object
      • GL_ARB_point_parameters

        public final boolean GL_ARB_point_parameters
      • GL_ARB_point_sprite

        public final boolean GL_ARB_point_sprite
      • GL_ARB_program_interface_query

        public final boolean GL_ARB_program_interface_query
      • GL_ARB_provoking_vertex

        public final boolean GL_ARB_provoking_vertex
      • GL_ARB_query_buffer_object

        public final boolean GL_ARB_query_buffer_object
      • GL_ARB_robust_buffer_access_behavior

        public final boolean GL_ARB_robust_buffer_access_behavior
      • GL_ARB_robustness

        public final boolean GL_ARB_robustness
      • GL_ARB_robustness_isolation

        public final boolean GL_ARB_robustness_isolation
      • GL_ARB_sample_shading

        public final boolean GL_ARB_sample_shading
      • GL_ARB_sampler_objects

        public final boolean GL_ARB_sampler_objects
      • GL_ARB_seamless_cube_map

        public final boolean GL_ARB_seamless_cube_map
      • GL_ARB_seamless_cubemap_per_texture

        public final boolean GL_ARB_seamless_cubemap_per_texture
      • GL_ARB_separate_shader_objects

        public final boolean GL_ARB_separate_shader_objects
      • GL_ARB_shader_atomic_counters

        public final boolean GL_ARB_shader_atomic_counters
      • GL_ARB_shader_bit_encoding

        public final boolean GL_ARB_shader_bit_encoding
      • GL_ARB_shader_draw_parameters

        public final boolean GL_ARB_shader_draw_parameters
      • GL_ARB_shader_group_vote

        public final boolean GL_ARB_shader_group_vote
      • GL_ARB_shader_image_load_store

        public final boolean GL_ARB_shader_image_load_store
      • GL_ARB_shader_image_size

        public final boolean GL_ARB_shader_image_size
      • GL_ARB_shader_objects

        public final boolean GL_ARB_shader_objects
      • GL_ARB_shader_precision

        public final boolean GL_ARB_shader_precision
      • GL_ARB_shader_stencil_export

        public final boolean GL_ARB_shader_stencil_export
      • GL_ARB_shader_storage_buffer_object

        public final boolean GL_ARB_shader_storage_buffer_object
      • GL_ARB_shader_subroutine

        public final boolean GL_ARB_shader_subroutine
      • GL_ARB_shader_texture_image_samples

        public final boolean GL_ARB_shader_texture_image_samples
      • GL_ARB_shader_texture_lod

        public final boolean GL_ARB_shader_texture_lod
      • GL_ARB_shading_language_100

        public final boolean GL_ARB_shading_language_100
      • GL_ARB_shading_language_420pack

        public final boolean GL_ARB_shading_language_420pack
      • GL_ARB_shading_language_include

        public final boolean GL_ARB_shading_language_include
      • GL_ARB_shading_language_packing

        public final boolean GL_ARB_shading_language_packing
      • GL_ARB_shadow

        public final boolean GL_ARB_shadow
      • GL_ARB_shadow_ambient

        public final boolean GL_ARB_shadow_ambient
      • GL_ARB_sparse_buffer

        public final boolean GL_ARB_sparse_buffer
      • GL_ARB_sparse_texture

        public final boolean GL_ARB_sparse_texture
      • GL_ARB_stencil_texturing

        public final boolean GL_ARB_stencil_texturing
      • GL_ARB_sync

        public final boolean GL_ARB_sync
      • GL_ARB_tessellation_shader

        public final boolean GL_ARB_tessellation_shader
      • GL_ARB_texture_barrier

        public final boolean GL_ARB_texture_barrier
      • GL_ARB_texture_border_clamp

        public final boolean GL_ARB_texture_border_clamp
      • GL_ARB_texture_buffer_object

        public final boolean GL_ARB_texture_buffer_object
      • GL_ARB_texture_buffer_object_rgb32

        public final boolean GL_ARB_texture_buffer_object_rgb32
      • GL_ARB_texture_buffer_range

        public final boolean GL_ARB_texture_buffer_range
      • GL_ARB_texture_compression

        public final boolean GL_ARB_texture_compression
      • GL_ARB_texture_compression_bptc

        public final boolean GL_ARB_texture_compression_bptc
      • GL_ARB_texture_compression_rgtc

        public final boolean GL_ARB_texture_compression_rgtc
      • GL_ARB_texture_cube_map

        public final boolean GL_ARB_texture_cube_map
      • GL_ARB_texture_cube_map_array

        public final boolean GL_ARB_texture_cube_map_array
      • GL_ARB_texture_env_add

        public final boolean GL_ARB_texture_env_add
      • GL_ARB_texture_env_combine

        public final boolean GL_ARB_texture_env_combine
      • GL_ARB_texture_env_crossbar

        public final boolean GL_ARB_texture_env_crossbar
      • GL_ARB_texture_env_dot3

        public final boolean GL_ARB_texture_env_dot3
      • GL_ARB_texture_float

        public final boolean GL_ARB_texture_float
      • GL_ARB_texture_gather

        public final boolean GL_ARB_texture_gather
      • GL_ARB_texture_mirror_clamp_to_edge

        public final boolean GL_ARB_texture_mirror_clamp_to_edge
      • GL_ARB_texture_mirrored_repeat

        public final boolean GL_ARB_texture_mirrored_repeat
      • GL_ARB_texture_multisample

        public final boolean GL_ARB_texture_multisample
      • GL_ARB_texture_non_power_of_two

        public final boolean GL_ARB_texture_non_power_of_two
      • GL_ARB_texture_query_levels

        public final boolean GL_ARB_texture_query_levels
      • GL_ARB_texture_query_lod

        public final boolean GL_ARB_texture_query_lod
      • GL_ARB_texture_rectangle

        public final boolean GL_ARB_texture_rectangle
      • GL_ARB_texture_rg

        public final boolean GL_ARB_texture_rg
      • GL_ARB_texture_rgb10_a2ui

        public final boolean GL_ARB_texture_rgb10_a2ui
      • GL_ARB_texture_stencil8

        public final boolean GL_ARB_texture_stencil8
      • GL_ARB_texture_storage

        public final boolean GL_ARB_texture_storage
      • GL_ARB_texture_storage_multisample

        public final boolean GL_ARB_texture_storage_multisample
      • GL_ARB_texture_swizzle

        public final boolean GL_ARB_texture_swizzle
      • GL_ARB_texture_view

        public final boolean GL_ARB_texture_view
      • GL_ARB_timer_query

        public final boolean GL_ARB_timer_query
      • GL_ARB_transform_feedback2

        public final boolean GL_ARB_transform_feedback2
      • GL_ARB_transform_feedback3

        public final boolean GL_ARB_transform_feedback3
      • GL_ARB_transform_feedback_instanced

        public final boolean GL_ARB_transform_feedback_instanced
      • GL_ARB_transform_feedback_overflow_query

        public final boolean GL_ARB_transform_feedback_overflow_query
      • GL_ARB_transpose_matrix

        public final boolean GL_ARB_transpose_matrix
      • GL_ARB_uniform_buffer_object

        public final boolean GL_ARB_uniform_buffer_object
      • GL_ARB_vertex_array_bgra

        public final boolean GL_ARB_vertex_array_bgra
      • GL_ARB_vertex_array_object

        public final boolean GL_ARB_vertex_array_object
      • GL_ARB_vertex_attrib_64bit

        public final boolean GL_ARB_vertex_attrib_64bit
      • GL_ARB_vertex_attrib_binding

        public final boolean GL_ARB_vertex_attrib_binding
      • GL_ARB_vertex_blend

        public final boolean GL_ARB_vertex_blend
      • GL_ARB_vertex_buffer_object

        public final boolean GL_ARB_vertex_buffer_object
      • GL_ARB_vertex_program

        public final boolean GL_ARB_vertex_program
      • GL_ARB_vertex_shader

        public final boolean GL_ARB_vertex_shader
      • GL_ARB_vertex_type_10f_11f_11f_rev

        public final boolean GL_ARB_vertex_type_10f_11f_11f_rev
      • GL_ARB_vertex_type_2_10_10_10_rev

        public final boolean GL_ARB_vertex_type_2_10_10_10_rev
      • GL_ARB_viewport_array

        public final boolean GL_ARB_viewport_array
      • GL_ARB_window_pos

        public final boolean GL_ARB_window_pos
      • GL_ATI_draw_buffers

        public final boolean GL_ATI_draw_buffers
      • GL_ATI_element_array

        public final boolean GL_ATI_element_array
      • GL_ATI_envmap_bumpmap

        public final boolean GL_ATI_envmap_bumpmap
      • GL_ATI_fragment_shader

        public final boolean GL_ATI_fragment_shader
      • GL_ATI_map_object_buffer

        public final boolean GL_ATI_map_object_buffer
      • GL_ATI_meminfo

        public final boolean GL_ATI_meminfo
      • GL_ATI_pn_triangles

        public final boolean GL_ATI_pn_triangles
      • GL_ATI_separate_stencil

        public final boolean GL_ATI_separate_stencil
      • GL_ATI_shader_texture_lod

        public final boolean GL_ATI_shader_texture_lod
      • GL_ATI_text_fragment_shader

        public final boolean GL_ATI_text_fragment_shader
      • GL_ATI_texture_compression_3dc

        public final boolean GL_ATI_texture_compression_3dc
      • GL_ATI_texture_env_combine3

        public final boolean GL_ATI_texture_env_combine3
      • GL_ATI_texture_float

        public final boolean GL_ATI_texture_float
      • GL_ATI_texture_mirror_once

        public final boolean GL_ATI_texture_mirror_once
      • GL_ATI_vertex_array_object

        public final boolean GL_ATI_vertex_array_object
      • GL_ATI_vertex_attrib_array_object

        public final boolean GL_ATI_vertex_attrib_array_object
      • GL_ATI_vertex_streams

        public final boolean GL_ATI_vertex_streams
      • GL_EXT_Cg_shader

        public final boolean GL_EXT_Cg_shader
      • GL_EXT_abgr

        public final boolean GL_EXT_abgr
      • GL_EXT_bgra

        public final boolean GL_EXT_bgra
      • GL_EXT_bindable_uniform

        public final boolean GL_EXT_bindable_uniform
      • GL_EXT_blend_color

        public final boolean GL_EXT_blend_color
      • GL_EXT_blend_equation_separate

        public final boolean GL_EXT_blend_equation_separate
      • GL_EXT_blend_func_separate

        public final boolean GL_EXT_blend_func_separate
      • GL_EXT_blend_minmax

        public final boolean GL_EXT_blend_minmax
      • GL_EXT_blend_subtract

        public final boolean GL_EXT_blend_subtract
      • GL_EXT_compiled_vertex_array

        public final boolean GL_EXT_compiled_vertex_array
      • GL_EXT_depth_bounds_test

        public final boolean GL_EXT_depth_bounds_test
      • GL_EXT_direct_state_access

        public final boolean GL_EXT_direct_state_access
      • GL_EXT_draw_buffers2

        public final boolean GL_EXT_draw_buffers2
      • GL_EXT_draw_instanced

        public final boolean GL_EXT_draw_instanced
      • GL_EXT_draw_range_elements

        public final boolean GL_EXT_draw_range_elements
      • GL_EXT_fog_coord

        public final boolean GL_EXT_fog_coord
      • GL_EXT_framebuffer_blit

        public final boolean GL_EXT_framebuffer_blit
      • GL_EXT_framebuffer_multisample

        public final boolean GL_EXT_framebuffer_multisample
      • GL_EXT_framebuffer_multisample_blit_scaled

        public final boolean GL_EXT_framebuffer_multisample_blit_scaled
      • GL_EXT_framebuffer_object

        public final boolean GL_EXT_framebuffer_object
      • GL_EXT_framebuffer_sRGB

        public final boolean GL_EXT_framebuffer_sRGB
      • GL_EXT_geometry_shader4

        public final boolean GL_EXT_geometry_shader4
      • GL_EXT_gpu_program_parameters

        public final boolean GL_EXT_gpu_program_parameters
      • GL_EXT_gpu_shader4

        public final boolean GL_EXT_gpu_shader4
      • GL_EXT_multi_draw_arrays

        public final boolean GL_EXT_multi_draw_arrays
      • GL_EXT_packed_depth_stencil

        public final boolean GL_EXT_packed_depth_stencil
      • GL_EXT_packed_float

        public final boolean GL_EXT_packed_float
      • GL_EXT_packed_pixels

        public final boolean GL_EXT_packed_pixels
      • GL_EXT_paletted_texture

        public final boolean GL_EXT_paletted_texture
      • GL_EXT_pixel_buffer_object

        public final boolean GL_EXT_pixel_buffer_object
      • GL_EXT_point_parameters

        public final boolean GL_EXT_point_parameters
      • GL_EXT_provoking_vertex

        public final boolean GL_EXT_provoking_vertex
      • GL_EXT_rescale_normal

        public final boolean GL_EXT_rescale_normal
      • GL_EXT_secondary_color

        public final boolean GL_EXT_secondary_color
      • GL_EXT_separate_shader_objects

        public final boolean GL_EXT_separate_shader_objects
      • GL_EXT_separate_specular_color

        public final boolean GL_EXT_separate_specular_color
      • GL_EXT_shader_image_load_store

        public final boolean GL_EXT_shader_image_load_store
      • GL_EXT_shadow_funcs

        public final boolean GL_EXT_shadow_funcs
      • GL_EXT_shared_texture_palette

        public final boolean GL_EXT_shared_texture_palette
      • GL_EXT_stencil_clear_tag

        public final boolean GL_EXT_stencil_clear_tag
      • GL_EXT_stencil_two_side

        public final boolean GL_EXT_stencil_two_side
      • GL_EXT_stencil_wrap

        public final boolean GL_EXT_stencil_wrap
      • GL_EXT_texture_3d

        public final boolean GL_EXT_texture_3d
      • GL_EXT_texture_array

        public final boolean GL_EXT_texture_array
      • GL_EXT_texture_buffer_object

        public final boolean GL_EXT_texture_buffer_object
      • GL_EXT_texture_compression_latc

        public final boolean GL_EXT_texture_compression_latc
      • GL_EXT_texture_compression_rgtc

        public final boolean GL_EXT_texture_compression_rgtc
      • GL_EXT_texture_compression_s3tc

        public final boolean GL_EXT_texture_compression_s3tc
      • GL_EXT_texture_env_combine

        public final boolean GL_EXT_texture_env_combine
      • GL_EXT_texture_env_dot3

        public final boolean GL_EXT_texture_env_dot3
      • GL_EXT_texture_filter_anisotropic

        public final boolean GL_EXT_texture_filter_anisotropic
      • GL_EXT_texture_integer

        public final boolean GL_EXT_texture_integer
      • GL_EXT_texture_lod_bias

        public final boolean GL_EXT_texture_lod_bias
      • GL_EXT_texture_mirror_clamp

        public final boolean GL_EXT_texture_mirror_clamp
      • GL_EXT_texture_rectangle

        public final boolean GL_EXT_texture_rectangle
      • GL_EXT_texture_sRGB

        public final boolean GL_EXT_texture_sRGB
      • GL_EXT_texture_sRGB_decode

        public final boolean GL_EXT_texture_sRGB_decode
      • GL_EXT_texture_shared_exponent

        public final boolean GL_EXT_texture_shared_exponent
      • GL_EXT_texture_snorm

        public final boolean GL_EXT_texture_snorm
      • GL_EXT_texture_swizzle

        public final boolean GL_EXT_texture_swizzle
      • GL_EXT_timer_query

        public final boolean GL_EXT_timer_query
      • GL_EXT_transform_feedback

        public final boolean GL_EXT_transform_feedback
      • GL_EXT_vertex_array_bgra

        public final boolean GL_EXT_vertex_array_bgra
      • GL_EXT_vertex_attrib_64bit

        public final boolean GL_EXT_vertex_attrib_64bit
      • GL_EXT_vertex_shader

        public final boolean GL_EXT_vertex_shader
      • GL_EXT_vertex_weighting

        public final boolean GL_EXT_vertex_weighting
      • OpenGL11

        public final boolean OpenGL11
      • OpenGL12

        public final boolean OpenGL12
      • OpenGL13

        public final boolean OpenGL13
      • OpenGL14

        public final boolean OpenGL14
      • OpenGL15

        public final boolean OpenGL15
      • OpenGL20

        public final boolean OpenGL20
      • OpenGL21

        public final boolean OpenGL21
      • OpenGL30

        public final boolean OpenGL30
      • OpenGL31

        public final boolean OpenGL31
      • OpenGL32

        public final boolean OpenGL32
      • OpenGL33

        public final boolean OpenGL33
      • OpenGL40

        public final boolean OpenGL40
      • OpenGL41

        public final boolean OpenGL41
      • OpenGL42

        public final boolean OpenGL42
      • OpenGL43

        public final boolean OpenGL43
      • OpenGL44

        public final boolean OpenGL44
      • OpenGL45

        public final boolean OpenGL45
      • GL_GREMEDY_frame_terminator

        public final boolean GL_GREMEDY_frame_terminator
      • GL_GREMEDY_string_marker

        public final boolean GL_GREMEDY_string_marker
      • GL_HP_occlusion_test

        public final boolean GL_HP_occlusion_test
      • GL_IBM_rasterpos_clip

        public final boolean GL_IBM_rasterpos_clip
      • GL_INTEL_map_texture

        public final boolean GL_INTEL_map_texture
      • GL_KHR_context_flush_control

        public final boolean GL_KHR_context_flush_control
      • GL_KHR_debug

        public final boolean GL_KHR_debug
      • GL_KHR_robust_buffer_access_behavior

        public final boolean GL_KHR_robust_buffer_access_behavior
      • GL_KHR_robustness

        public final boolean GL_KHR_robustness
      • GL_KHR_texture_compression_astc_ldr

        public final boolean GL_KHR_texture_compression_astc_ldr
      • GL_NVX_gpu_memory_info

        public final boolean GL_NVX_gpu_memory_info
      • GL_NV_bindless_multi_draw_indirect

        public final boolean GL_NV_bindless_multi_draw_indirect
      • GL_NV_bindless_texture

        public final boolean GL_NV_bindless_texture
      • GL_NV_blend_equation_advanced

        public final boolean GL_NV_blend_equation_advanced
      • GL_NV_blend_square

        public final boolean GL_NV_blend_square
      • GL_NV_compute_program5

        public final boolean GL_NV_compute_program5
      • GL_NV_conditional_render

        public final boolean GL_NV_conditional_render
      • GL_NV_copy_depth_to_color

        public final boolean GL_NV_copy_depth_to_color
      • GL_NV_copy_image

        public final boolean GL_NV_copy_image
      • GL_NV_deep_texture3D

        public final boolean GL_NV_deep_texture3D
      • GL_NV_depth_buffer_float

        public final boolean GL_NV_depth_buffer_float
      • GL_NV_depth_clamp

        public final boolean GL_NV_depth_clamp
      • GL_NV_draw_texture

        public final boolean GL_NV_draw_texture
      • GL_NV_evaluators

        public final boolean GL_NV_evaluators
      • GL_NV_explicit_multisample

        public final boolean GL_NV_explicit_multisample
      • GL_NV_fence

        public final boolean GL_NV_fence
      • GL_NV_float_buffer

        public final boolean GL_NV_float_buffer
      • GL_NV_fog_distance

        public final boolean GL_NV_fog_distance
      • GL_NV_fragment_program

        public final boolean GL_NV_fragment_program
      • GL_NV_fragment_program2

        public final boolean GL_NV_fragment_program2
      • GL_NV_fragment_program4

        public final boolean GL_NV_fragment_program4
      • GL_NV_fragment_program_option

        public final boolean GL_NV_fragment_program_option
      • GL_NV_framebuffer_multisample_coverage

        public final boolean GL_NV_framebuffer_multisample_coverage
      • GL_NV_geometry_program4

        public final boolean GL_NV_geometry_program4
      • GL_NV_geometry_shader4

        public final boolean GL_NV_geometry_shader4
      • GL_NV_gpu_program4

        public final boolean GL_NV_gpu_program4
      • GL_NV_gpu_program5

        public final boolean GL_NV_gpu_program5
      • GL_NV_gpu_program5_mem_extended

        public final boolean GL_NV_gpu_program5_mem_extended
      • GL_NV_gpu_shader5

        public final boolean GL_NV_gpu_shader5
      • GL_NV_half_float

        public final boolean GL_NV_half_float
      • GL_NV_light_max_exponent

        public final boolean GL_NV_light_max_exponent
      • GL_NV_multisample_coverage

        public final boolean GL_NV_multisample_coverage
      • GL_NV_multisample_filter_hint

        public final boolean GL_NV_multisample_filter_hint
      • GL_NV_occlusion_query

        public final boolean GL_NV_occlusion_query
      • GL_NV_packed_depth_stencil

        public final boolean GL_NV_packed_depth_stencil
      • GL_NV_parameter_buffer_object

        public final boolean GL_NV_parameter_buffer_object
      • GL_NV_parameter_buffer_object2

        public final boolean GL_NV_parameter_buffer_object2
      • GL_NV_path_rendering

        public final boolean GL_NV_path_rendering
      • GL_NV_pixel_data_range

        public final boolean GL_NV_pixel_data_range
      • GL_NV_point_sprite

        public final boolean GL_NV_point_sprite
      • GL_NV_present_video

        public final boolean GL_NV_present_video
      • GL_NV_primitive_restart

        public final boolean GL_NV_primitive_restart
      • GL_NV_register_combiners

        public final boolean GL_NV_register_combiners
      • GL_NV_register_combiners2

        public final boolean GL_NV_register_combiners2
      • GL_NV_shader_atomic_counters

        public final boolean GL_NV_shader_atomic_counters
      • GL_NV_shader_atomic_float

        public final boolean GL_NV_shader_atomic_float
      • GL_NV_shader_buffer_load

        public final boolean GL_NV_shader_buffer_load
      • GL_NV_shader_buffer_store

        public final boolean GL_NV_shader_buffer_store
      • GL_NV_shader_storage_buffer_object

        public final boolean GL_NV_shader_storage_buffer_object
      • GL_NV_tessellation_program5

        public final boolean GL_NV_tessellation_program5
      • GL_NV_texgen_reflection

        public final boolean GL_NV_texgen_reflection
      • GL_NV_texture_barrier

        public final boolean GL_NV_texture_barrier
      • GL_NV_texture_compression_vtc

        public final boolean GL_NV_texture_compression_vtc
      • GL_NV_texture_env_combine4

        public final boolean GL_NV_texture_env_combine4
      • GL_NV_texture_expand_normal

        public final boolean GL_NV_texture_expand_normal
      • GL_NV_texture_multisample

        public final boolean GL_NV_texture_multisample
      • GL_NV_texture_rectangle

        public final boolean GL_NV_texture_rectangle
      • GL_NV_texture_shader

        public final boolean GL_NV_texture_shader
      • GL_NV_texture_shader2

        public final boolean GL_NV_texture_shader2
      • GL_NV_texture_shader3

        public final boolean GL_NV_texture_shader3
      • GL_NV_transform_feedback

        public final boolean GL_NV_transform_feedback
      • GL_NV_transform_feedback2

        public final boolean GL_NV_transform_feedback2
      • GL_NV_vertex_array_range

        public final boolean GL_NV_vertex_array_range
      • GL_NV_vertex_array_range2

        public final boolean GL_NV_vertex_array_range2
      • GL_NV_vertex_attrib_integer_64bit

        public final boolean GL_NV_vertex_attrib_integer_64bit
      • GL_NV_vertex_buffer_unified_memory

        public final boolean GL_NV_vertex_buffer_unified_memory
      • GL_NV_vertex_program

        public final boolean GL_NV_vertex_program
      • GL_NV_vertex_program1_1

        public final boolean GL_NV_vertex_program1_1
      • GL_NV_vertex_program2

        public final boolean GL_NV_vertex_program2
      • GL_NV_vertex_program2_option

        public final boolean GL_NV_vertex_program2_option
      • GL_NV_vertex_program3

        public final boolean GL_NV_vertex_program3
      • GL_NV_vertex_program4

        public final boolean GL_NV_vertex_program4
      • GL_NV_video_capture

        public final boolean GL_NV_video_capture
      • GL_SGIS_generate_mipmap

        public final boolean GL_SGIS_generate_mipmap
      • GL_SGIS_texture_lod

        public final boolean GL_SGIS_texture_lod
      • GL_SUN_slice_accum

        public final boolean GL_SUN_slice_accum