Package org.lwjgl.opengles
Class ContextCapabilities
- java.lang.Object
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- org.lwjgl.opengles.ContextCapabilities
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public class ContextCapabilities extends java.lang.Object
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Field Summary
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Field Detail
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GL_AMD_compressed_3DC_texture
public final boolean GL_AMD_compressed_3DC_texture
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GL_AMD_compressed_ATC_texture
public final boolean GL_AMD_compressed_ATC_texture
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GL_AMD_performance_monitor
public final boolean GL_AMD_performance_monitor
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GL_AMD_program_binary_Z400
public final boolean GL_AMD_program_binary_Z400
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GL_ANGLE_framebuffer_blit
public final boolean GL_ANGLE_framebuffer_blit
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GL_ANGLE_framebuffer_multisample
public final boolean GL_ANGLE_framebuffer_multisample
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GL_APPLE_framebuffer_multisample
public final boolean GL_APPLE_framebuffer_multisample
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GL_APPLE_rgb_422
public final boolean GL_APPLE_rgb_422
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GL_APPLE_sync
public final boolean GL_APPLE_sync
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GL_APPLE_texture_format_BGRA8888
public final boolean GL_APPLE_texture_format_BGRA8888
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GL_APPLE_texture_max_level
public final boolean GL_APPLE_texture_max_level
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GL_ARB_draw_buffers
public final boolean GL_ARB_draw_buffers
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GL_ARB_half_float_pixel
public final boolean GL_ARB_half_float_pixel
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GL_ARB_texture_rectangle
public final boolean GL_ARB_texture_rectangle
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GL_ARM_mali_shader_binary
public final boolean GL_ARM_mali_shader_binary
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GL_ARM_rgba8
public final boolean GL_ARM_rgba8
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GL_DMP_shader_binary
public final boolean GL_DMP_shader_binary
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GL_EXT_Cg_shader
public final boolean GL_EXT_Cg_shader
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GL_EXT_bgra
public final boolean GL_EXT_bgra
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GL_EXT_blend_minmax
public final boolean GL_EXT_blend_minmax
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GL_EXT_color_buffer_half_float
public final boolean GL_EXT_color_buffer_half_float
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GL_EXT_copy_texture_levels
public final boolean GL_EXT_copy_texture_levels
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GL_EXT_debug_label
public final boolean GL_EXT_debug_label
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GL_EXT_debug_marker
public final boolean GL_EXT_debug_marker
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GL_EXT_discard_framebuffer
public final boolean GL_EXT_discard_framebuffer
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GL_EXT_frag_depth
public final boolean GL_EXT_frag_depth
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GL_EXT_map_buffer_range
public final boolean GL_EXT_map_buffer_range
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GL_EXT_multi_draw_arrays
public final boolean GL_EXT_multi_draw_arrays
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GL_EXT_multisampled_render_to_texture
public final boolean GL_EXT_multisampled_render_to_texture
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GL_EXT_multiview_draw_buffers
public final boolean GL_EXT_multiview_draw_buffers
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GL_EXT_occlusion_query_boolean
public final boolean GL_EXT_occlusion_query_boolean
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GL_EXT_packed_float
public final boolean GL_EXT_packed_float
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GL_EXT_read_format_bgra
public final boolean GL_EXT_read_format_bgra
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GL_EXT_robustness
public final boolean GL_EXT_robustness
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GL_EXT_sRGB
public final boolean GL_EXT_sRGB
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GL_EXT_separate_shader_objects
public final boolean GL_EXT_separate_shader_objects
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GL_EXT_shader_framebuffer_fetch
public final boolean GL_EXT_shader_framebuffer_fetch
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GL_EXT_shader_texture_lod
public final boolean GL_EXT_shader_texture_lod
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GL_EXT_shadow_samplers
public final boolean GL_EXT_shadow_samplers
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GL_EXT_texture_array
public final boolean GL_EXT_texture_array
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GL_EXT_texture_compression_dxt1
public final boolean GL_EXT_texture_compression_dxt1
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GL_EXT_texture_compression_latc
public final boolean GL_EXT_texture_compression_latc
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GL_EXT_texture_compression_s3tc
public final boolean GL_EXT_texture_compression_s3tc
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GL_EXT_texture_filter_anisotropic
public final boolean GL_EXT_texture_filter_anisotropic
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GL_EXT_texture_format_BGRA8888
public final boolean GL_EXT_texture_format_BGRA8888
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GL_EXT_texture_lod_bias
public final boolean GL_EXT_texture_lod_bias
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GL_EXT_texture_rg
public final boolean GL_EXT_texture_rg
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GL_EXT_texture_storage
public final boolean GL_EXT_texture_storage
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GL_EXT_texture_type_2_10_10_10_REV
public final boolean GL_EXT_texture_type_2_10_10_10_REV
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GL_EXT_unpack_subimage
public final boolean GL_EXT_unpack_subimage
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OpenGLES20
public final boolean OpenGLES20
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OpenGLES30
public final boolean OpenGLES30
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GL_IMG_multisampled_render_to_texture
public final boolean GL_IMG_multisampled_render_to_texture
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GL_IMG_program_binary
public final boolean GL_IMG_program_binary
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GL_IMG_read_format
public final boolean GL_IMG_read_format
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GL_IMG_shader_binary
public final boolean GL_IMG_shader_binary
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GL_IMG_texture_compression_pvrtc
public final boolean GL_IMG_texture_compression_pvrtc
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GL_KHR_debug
public final boolean GL_KHR_debug
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GL_KHR_texture_compression_astc_ldr
public final boolean GL_KHR_texture_compression_astc_ldr
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GL_NV_EGL_stream_consumer_external
public final boolean GL_NV_EGL_stream_consumer_external
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GL_NV_coverage_sample
public final boolean GL_NV_coverage_sample
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GL_NV_depth_nonlinear
public final boolean GL_NV_depth_nonlinear
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GL_NV_draw_buffers
public final boolean GL_NV_draw_buffers
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GL_NV_draw_path
public final boolean GL_NV_draw_path
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GL_NV_draw_texture
public final boolean GL_NV_draw_texture
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GL_NV_fbo_color_attachments
public final boolean GL_NV_fbo_color_attachments
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GL_NV_fence
public final boolean GL_NV_fence
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GL_NV_framebuffer_vertex_attrib_array
public final boolean GL_NV_framebuffer_vertex_attrib_array
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GL_NV_get_tex_image
public final boolean GL_NV_get_tex_image
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GL_NV_platform_binary
public final boolean GL_NV_platform_binary
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GL_NV_read_buffer
public final boolean GL_NV_read_buffer
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GL_NV_read_depth_stencil
public final boolean GL_NV_read_depth_stencil
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GL_NV_shader_framebuffer_fetch
public final boolean GL_NV_shader_framebuffer_fetch
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GL_NV_system_time
public final boolean GL_NV_system_time
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GL_NV_texture_compression_s3tc_update
public final boolean GL_NV_texture_compression_s3tc_update
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GL_NV_texture_npot_2D_mipmap
public final boolean GL_NV_texture_npot_2D_mipmap
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GL_OES_EGL_image
public final boolean GL_OES_EGL_image
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GL_OES_EGL_image_external
public final boolean GL_OES_EGL_image_external
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GL_OES_EGL_sync
public final boolean GL_OES_EGL_sync
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GL_OES_blend_equation_separate
public final boolean GL_OES_blend_equation_separate
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GL_OES_blend_func_separate
public final boolean GL_OES_blend_func_separate
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GL_OES_blend_subtract
public final boolean GL_OES_blend_subtract
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GL_OES_compressed_ETC1_RGB8_texture
public final boolean GL_OES_compressed_ETC1_RGB8_texture
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GL_OES_compressed_paletted_texture
public final boolean GL_OES_compressed_paletted_texture
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GL_OES_depth24
public final boolean GL_OES_depth24
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GL_OES_depth32
public final boolean GL_OES_depth32
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GL_OES_depth_texture
public final boolean GL_OES_depth_texture
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GL_OES_element_index_uint
public final boolean GL_OES_element_index_uint
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GL_OES_fbo_render_mipmap
public final boolean GL_OES_fbo_render_mipmap
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GL_OES_framebuffer_object
public final boolean GL_OES_framebuffer_object
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GL_OES_get_program_binary
public final boolean GL_OES_get_program_binary
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GL_OES_mapbuffer
public final boolean GL_OES_mapbuffer
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GL_OES_packed_depth_stencil
public final boolean GL_OES_packed_depth_stencil
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GL_OES_required_internalformat
public final boolean GL_OES_required_internalformat
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GL_OES_rgb8_rgba8
public final boolean GL_OES_rgb8_rgba8
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GL_OES_standard_derivatives
public final boolean GL_OES_standard_derivatives
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GL_OES_stencil1
public final boolean GL_OES_stencil1
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GL_OES_stencil4
public final boolean GL_OES_stencil4
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GL_OES_stencil8
public final boolean GL_OES_stencil8
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GL_OES_surfaceless_context
public final boolean GL_OES_surfaceless_context
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GL_OES_texture_3D
public final boolean GL_OES_texture_3D
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GL_OES_texture_float
public final boolean GL_OES_texture_float
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GL_OES_texture_float_linear
public final boolean GL_OES_texture_float_linear
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GL_OES_texture_half_float
public final boolean GL_OES_texture_half_float
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GL_OES_texture_half_float_linear
public final boolean GL_OES_texture_half_float_linear
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GL_OES_texture_npot
public final boolean GL_OES_texture_npot
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GL_OES_vertex_array_object
public final boolean GL_OES_vertex_array_object
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GL_OES_vertex_half_float
public final boolean GL_OES_vertex_half_float
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GL_OES_vertex_type_10_10_10_2
public final boolean GL_OES_vertex_type_10_10_10_2
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GL_QCOM_binning_control
public final boolean GL_QCOM_binning_control
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GL_QCOM_driver_control
public final boolean GL_QCOM_driver_control
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GL_QCOM_extended_get
public final boolean GL_QCOM_extended_get
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GL_QCOM_extended_get2
public final boolean GL_QCOM_extended_get2
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GL_QCOM_performance_monitor_global_mode
public final boolean GL_QCOM_performance_monitor_global_mode
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GL_QCOM_tiled_rendering
public final boolean GL_QCOM_tiled_rendering
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GL_QCOM_writeonly_rendering
public final boolean GL_QCOM_writeonly_rendering
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GL_VIV_shader_binary
public final boolean GL_VIV_shader_binary
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