18 #ifndef GUIDialog_Breakpoints_h 19 #define GUIDialog_Breakpoints_h 63 long onCmdLoad(FXObject*, FXSelector,
void*);
66 long onCmdSave(FXObject*, FXSelector,
void*);
std::vector< SUMOTime > * myBreakpoints
List of breakpoints.
GUIMainWindow * myParent
The parent window.
long onCmdSave(FXObject *, FXSelector, void *)
Called when the user presses the Save-button.
void show()
sets the focus after the window is created
Editor for simulation breakpoints.
long onCmdClose(FXObject *, FXSelector, void *)
Called when the user presses the Close-button.
FXMutex * myBreakpointLock
Lock for modifying the list of breakpoints.
long onCmdClear(FXObject *, FXSelector, void *)
Called when the user presses the Clear-button.
long onCmdEditTable(FXObject *, FXSelector, void *)
Called when the table was changed.
GUIDialog_Breakpoints()
FOX needs this.
~GUIDialog_Breakpoints()
Destructor.
void rebuildList()
Rebuilds the entire list.
std::string encode2TXT()
Builds a text representation of the items in the list.
long onCmdLoad(FXObject *, FXSelector, void *)
Called when the user presses the Load-button.
FXTable * myTable
The list that holds the ids.