Package org.sunflow.math
Class PerlinScalar
- java.lang.Object
-
- org.sunflow.math.PerlinScalar
-
public final class PerlinScalar extends java.lang.Object
Noise function from Ken Perlin. Additional routines are provided to emulate standard Renderman calls. This code was adapted mainly from the mrclasses package by Gonzalo Garramuno (http://sourceforge.net/projects/mrclasses/).
-
-
Constructor Summary
Constructors Constructor Description PerlinScalar()
-
Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static float
noise(float x)
static float
noise(float x, float y)
static float
noise(float x, float y, float z)
static float
noise(float x, float y, float z, float t)
static float
noise(Point2 p)
static float
noise(Point3 p)
static float
noise(Point3 p, float t)
static float
pnoise(float xi, float period)
static float
pnoise(float xi, float yi, float w, float h)
static float
pnoise(float xi, float yi, float zi, float w, float h, float d)
static float
pnoise(float xi, float yi, float zi, float ti, float w, float h, float d, float p)
static float
pnoise(Point2 p, float periodx, float periody)
static float
pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static float
pnoise(Point3 p, Vector3 period)
static float
snoise(float x)
static float
snoise(float x, float y)
static float
snoise(float x, float y, float z)
static float
snoise(float x, float y, float z, float w)
static float
snoise(Point2 p)
static float
snoise(Point3 p)
static float
snoise(Point3 p, float t)
static float
spnoise(float xi, float period)
static float
spnoise(float xi, float yi, float w, float h)
static float
spnoise(float xi, float yi, float zi, float w, float h, float d)
static float
spnoise(float xi, float yi, float zi, float ti, float w, float h, float d, float p)
static float
spnoise(Point2 p, float periodx, float periody)
static float
spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static float
spnoise(Point3 p, Vector3 period)
-
-
-
Method Detail
-
snoise
public static final float snoise(float x)
-
snoise
public static final float snoise(float x, float y)
-
snoise
public static final float snoise(float x, float y, float z)
-
snoise
public static final float snoise(float x, float y, float z, float w)
-
snoise
public static final float snoise(Point2 p)
-
snoise
public static final float snoise(Point3 p)
-
snoise
public static final float snoise(Point3 p, float t)
-
noise
public static final float noise(float x)
-
noise
public static final float noise(float x, float y)
-
noise
public static final float noise(float x, float y, float z)
-
noise
public static final float noise(float x, float y, float z, float t)
-
noise
public static final float noise(Point2 p)
-
noise
public static final float noise(Point3 p)
-
noise
public static final float noise(Point3 p, float t)
-
pnoise
public static final float pnoise(float xi, float period)
-
pnoise
public static final float pnoise(float xi, float yi, float w, float h)
-
pnoise
public static final float pnoise(float xi, float yi, float zi, float w, float h, float d)
-
pnoise
public static final float pnoise(float xi, float yi, float zi, float ti, float w, float h, float d, float p)
-
pnoise
public static final float pnoise(Point2 p, float periodx, float periody)
-
spnoise
public static final float spnoise(float xi, float period)
-
spnoise
public static final float spnoise(float xi, float yi, float w, float h)
-
spnoise
public static final float spnoise(float xi, float yi, float zi, float w, float h, float d)
-
spnoise
public static final float spnoise(float xi, float yi, float zi, float ti, float w, float h, float d, float p)
-
spnoise
public static final float spnoise(Point2 p, float periodx, float periody)
-
-